Build:A/Mo SoJ assassin
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This build use monk's Signet of Judgment to start combo and armor ignoring skills to easily kill any opponent
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Deadly Arts | 11 + 1 + 3 |
Shadow Arts | 8 |
Dagger Mastery | 11 + 2 |
Smiting Prayers | 3 |
[edit] Equipment
- Armor
You need have rune of sup vigor (+50hp)
- Weapons
daggers with +30 hp and +5 energy mode
[edit] Usage
- Find your target.
- Attack it and cast SoJ(your target will be knocked down) followed by Falling Spider(off-hand),Blinding Powder(to blind opponent,must follow off-hand)
- Then attack your target with Death Blossom(must follow off-hand) and then finish your opponent by casting Impale(100 armor ignoring damage+deep wound,must follow dual attack),Signet of Shadows ( 100 armor ignoring damage if your target is blinded) and Signet of Toxic Shock(100 armor ignoring damage if target is poisoned)
[edit] Counters
- Blind
- Block
- skills like Doylak Signet and Balanced Stance
[edit] Variants
your 8th skill slot can be:
- in AB(with monk in team): Iron Palm (It makes your build different)
- in AB(while you don't have monk in team): Shadow Refuge
- in TA,RA or some other arenas: resurrect