Build:A/Mo Hit and Heal

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Bad use of RoF.
  • Bad trigger for GLS.

Contents

Hit and Heal uses Empathic Removal, Reversal of Fortune and Dark Escape

[edit] Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Dagger Mastery 11 + 3 + 1
Shadow Arts 7+1
Protection Prayers 10
Desperate Strike

Desperate Strike

Fox Fangs

Fox Fangs

Nine Tail Strike

Nine Tail Strike

Golden Lotus Strike

Golden Lotus Strike

Reversal of Fortune

Reversal of Fortune

Dark Escape

Dark Escape

Empathic Removal

Empathic Removal

Resurrection Signet

Resurrection Signet

[edit] Equipment

Shrouded Armor for the extra energy. A Poisonous Dagger Tang is useful.

[edit] Usage

Hit and Heal uses Empathic Removal to remove a Hex and a Condition from yourself and an ally, with Reversal of Fortune boosting Golden Lotus Strike (and maybe saving a team mate). Use Dark Escape to buy time to use Monk Spells (or rez a fallen team mate). Try to aid team mates who are nearby.

[edit] Counters

Interrupts. No advantage without hexs or conditions.

[edit] Variants

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