Build:A/Me IW Sin
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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An assassin build that relies on double-hitting and constant, armor ignoring damage through the Mesmer spell Illusionary Weaponry. Centered around PvP styles of gameplay.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Dagger Mastery | 8 + 1 + 3 |
Illusion Magic | 11 |
Inspiration Magic | 10 |
Shadow Arts | 6+1 |
- For PvE use, replace Dark Escape for "Resurrection
Signet".
- Dark Escape can be replaced by "Return" depending on your style
of play in PvP.
[edit] Equipment
Armor: Shrouded is necessary for extra energy.
- Nightstalkers may also work for the extra armor. However, with this it requires you have an Energy+5 Dagger Set.
Weapons: +5 Energy Daggers with 20% Longer Enchantments.
[edit] Usage
[edit] Usage on Casters
- Cast Illusion of Weakness BEFORE battle to allow your health to regenerate.
- Activate Illusionary Weaponry.
- Death's Charge and Attack.
- Renew IW if necessary and heal with Ether feast. If you run into energy problems, use Energy Tap.
[edit] Usage on Melee and Rangers
- Cast Illusion of Weakness BEFORE battle to allow your health to
regenerate.
- Activate Spirit of Failure on the target about to attack you.
- Activate Illusionary Weaponry and Spam distortion.
- If needed, recast Spirit of Failure on multiple targets.
- Recast IW if needed. Heal with Ether Feast and if you run into energy problems (you shouldn't but just in case) use Energy Tap.
- Death's charge may be used as a quick heal of 82 points.
[edit] Counters
- Enchantment Removal. You might not die, but it almost destroys your damage output.
- Hex removal. If you are going against a physical attacker and
spirit of failure is removed, you have energy problems
[edit] Variants
N/A