From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build is create to get an assassin to be the tank of the
team and get more damage dealer.
[edit] Attributes and Skills
- For the optional slot bring a low recharge spell(5 or
less)
that cost 5 energy.
[edit] Equipment
- Full Shrouded armor this will give you +7 energy.
- Take a superior rune of dagger mastery and 4 runes of
attenument.
- Use Max zealous dagger of Enchanting.
Just before aggroing use Earth Attunement , Armor of Earth ,
Stoneflesh
Aura and Kinetic Armor then run in. Depend on how much
time it take you to get close to a mob use the optional spell to
renew Kinetic
Armor (use it if it take you 5 or more seconds). Now use your 3
daggers skills and do your optional spell again. Repete if
necessary.
[edit] Counters
- Enchantment removal, Mostly all mesmer and interrupt.