Build:A/E Promise Inferno
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build uses the assassin skill 'assassin's promise' to keep recharging skills, and Fire Attunement for energy management, giving you almost max energy once your combo is over, as well as fully recharged skills. It also provides a very sufficient amount of damage.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Deadly Arts | 12 + 1 + 3 |
Fire Magic | 12 |
[edit] Equipment
- Rune of Superior Deadly Arts, Highest Vigor Rune available, Three Attunement Runes on remaining armor.
- Max armor with Radiant Insignias (Shrouded armor)
- Fire Wand (20/20 HSR), Fire Offhand (20/20 HSR).
[edit] Usage
- Cast Fire Attunement.
- Move so that you are adjacent to foe.
- Cast Glyh of Lesser Energy-->Frozen Burst-->Inferno-->Flame Djinn's Haste-->Flame Burst (while adjacent to foe, Frozen Burst should snare them effectively).
- Use Liquid Flame on Foes activating skills or fleeing.
[edit] Counters
- Hex removal once Assassin's Promise is applied
- Damage Spikes are devastating due to lower Armor Rating and the lack of healing.
- Cripple, Slowdown/Anti-Kite Hexes.
[edit] Variants
If you are totaly sure that you can handle the aggro without it running,you can swap frozen burst for a rez sig in a pve map
[edit] Notes
bulid deprived from Build:E/A Starburster - Build:A/E Gloom Farmer