Build:A/E Deadly Arts Spiker

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

The main thing of this build is using Deadly Arts signets for armor ignoring spiking in PvE It is not different from other deadly arts assassin builds,but this one don't have energy problems or problems with recharging skills. Elementalist's skill Ash Blast saves Elite skill Blinding Surge for other Elite skill Assassin's Promise. This 2 skills are main thing in this build so it can works.

[edit] Attributes and Skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Deadly Arts 12+1+3
Earth Magic 9
Shadow Arts 9
Dancing Daggers

Dancing Daggers

Entangling Asp

Entangling Asp

Ash Blast

Ash Blast

Signet of Shadows

Signet of Shadows

Signet of Toxic Shock

Signet of Toxic Shock

Assassin's Promise

Assassin's Promise

Deadly Paradox

Deadly Paradox

Feigned Neutrality

Feigned Neutrality

[edit] Equipment

You need Earth Staff/Wand or/and off-hand for energy For Armor you can have what you want,but maybe is best to have some runes of attument for energy

[edit] Usage

It is simple. Cast Dancing Daggers, Entangling Asp quickly followed by Ash Blast to hit your foe while he is on the ground. You can now cast Assassin's Promise but maybe the best time to cast it is while your target is near death. Cast your two Signets for Armor-Ignoring Damage.If your target is not dead, finish it with Dancing Daggers. For healing use Deadly Paradox (you can cast it at the begining so you can have it the whole time) followed by Feigned Neutrality, which can save you in places where there are Afflicted and many Afflicted Soul Explosions.

[edit] Counters

few, perhaps Daze, interrupts, and hex removal spells.

[edit] Variants

The last two skills are Optional skills. Because Assassin's Promise I think this two are best because Assassin's Promise will recharge them. Another skills they can be would be Resurrect,Shadow Refuge or maybe other deadly art hexes,like Siphon Speed.

Personal tools
Sponsors