Build:A/E Assassin's Deadly Arts

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

This build is for doing armor ignoring damage because assassin's two signet's and fast recharge them with Assassin's Promise elite skill

[edit] Attributes and Skills

AssassinAssassin / Any Attribute Rank
Deadly Arts 12 + 1 + 3
Earth Magic 9
Shadow Arts 9 + 1
Dancing Daggers

Dancing Daggers

Entangling Asp

Entangling Asp

Ash Blast

Ash Blast

Signet of Shadows

Signet of Shadows

Signet of Toxic Shock

Signet of Toxic Shock

Assassin's Promise

Assassin's Promise

Deadly Paradox

Deadly Paradox

Feigned Neutrality

Feigned Neutrality

[edit] Equipment

  • Armor: it doesn't matter,but it is good to have some runes of attument and Radiant Insignias
  • Weapons: Earth Staff/Wand or/and off-hand for Energy

[edit] Usage

Start battle with Dancing daggers, followed by Entangling Asp and Ash Blast.With your two Signets you will do your armor ignoring damage. Don't forget to hex your opponent with Assassin's Promise before he die. (some creatures will not be dead after you use your signets, but spamming Dancing daggers needs finish your job) having Deadly Paradox all the time on you while you fight, is recommended. It will faster recharge your Signets and all your skills exept Ash Blast. For healing use Deadly Paradox and Feigned Neutrality, what can save you in areas where are Afflicted and their Putrid Explosions.

[edit] Counters

  • Interrupts
  • Remove Hex spells

[edit] Variants

  • instead Deadly Paradox take Resurrect Signet
  • instead Feigned Neutrality take Shadow refuge or any other healing skill
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