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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
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This build is for doing armor ignoring damage because assassin's
two signet's and fast recharge them with Assassin's Promise elite
skill
[edit] Attributes and Skills
[edit] Equipment
- Armor: it doesn't matter,but it is good to have some runes of
attument and Radiant Insignias
- Weapons: Earth Staff/Wand or/and off-hand for Energy
Start battle with Dancing daggers, followed by Entangling Asp
and Ash Blast.With your two Signets you will do your armor ignoring
damage. Don't forget to hex your opponent with Assassin's Promise
before he die. (some creatures will not be dead after you use your
signets, but spamming Dancing daggers needs finish your job) having
Deadly Paradox all the time on you while you fight, is recommended.
It will faster recharge your Signets and all your skills exept Ash
Blast. For healing use Deadly Paradox and Feigned Neutrality, what
can save you in areas where are Afflicted and their Putrid
Explosions.
[edit] Counters
- Interrupts
- Remove Hex spells
[edit] Variants
- instead Deadly Paradox take Resurrect Signet
- instead Feigned Neutrality take Shadow refuge or any other
healing skill