From GuildWiki
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Increasing Attributes - In addition to learning more skills to expand your
strategic options, you can also spend attribute
points to gain ranks in the attributes linked to those skills so they are more
powerful.
To spend your attribute points, go to the Skills and Attributes panel by
pressing "K", clicking the roll-out menu tab in the bottom left
corner of the screen and selecting "Skills", or if you are in a
town or outpost, double-clicking the Skill Bar. (Before the October
25, 2006 update, the attribute points used to be assigned via
the Hero Panel,
accessible by pressing "H".)
Take a look at how many unspent attribute points you have
(listed as "Attribute Points:"). Just below that, it lists
all the attributes that you can put ranks into. If you want to
increase an attribute by a rank simply click on the right most
"arrow", which is pointing upwards, next to that attribute's name;
the number displayed on that arrow before you clicked it will be
deducted from your unspent attribute points, and your number of
ranks in that attribute will increase by one.
Repeat this as you see fit, increasing any attributes you think
you may want to use skills from and keeping an eye on your unspent
attribute points; if, for example, you only have 5 attribute points
left but it costs 6 to move to the next rank in one of your
attributes you will have to make a choice between refunding a rank
from a different attribute or foregoing getting that extra rank.
Make note that while it's often better to specialize on 3-4
attributes rather than spread your points out over 5+ attributes,
specializing in only one or two may not be ideal because of the
attribute point cost scale.
First, let's see how points are spent:
[edit] One attribute
Rank : |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
Attribute Point Cost : |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
11 |
13 |
16 |
20 |
Total Cost : |
0 |
1 |
3 |
6 |
10 |
15 |
21 |
28 |
37 |
48 |
61 |
77 |
97 |
As you can see from the table above, attribute spending starts at a
1:1 ratio, and gets gradually more expensive as we progress through
the ranks. It's pretty linear up until rank 7, where going from
rank 8 up to rank 12 gets increasingly expensive. We can see that
from rank 0 to rank 1 costs 1 point, where going from rank 11 to
rank 12 costs 20! The bottom row of the table displays the overall
cost of attaining the particular rank from 0. So, for example, to
bring an attribute to rank 12 from nothing, would cost us 97 points
total.
Examples of getting the most from your attribute points:
[edit] Two attributes
Ranks in 2
Attributes |
Unassigned Points |
12 |
12 |
- |
- |
- |
- |
6 |
[edit] Three attributes
Ranks in 3
Attributes |
Unassigned Points |
11 |
10 |
10 |
- |
- |
- |
1 |
12 |
11 |
6 |
- |
- |
- |
5 |
12 |
10 |
8 |
- |
- |
- |
5 |
12 |
9 |
9 |
- |
- |
- |
7 |
11 |
11 |
8 |
- |
- |
- |
9 |
[edit] Four attributes
Ranks in 4
Attributes |
Unassigned Points |
12 |
10 |
6 |
6 |
- |
- |
0 |
11 |
9 |
8 |
8 |
- |
- |
1 |
12 |
8 |
8 |
7 |
- |
- |
1 |
10 |
10 |
9 |
7 |
- |
- |
2 |
10 |
10 |
10 |
5 |
- |
- |
2 |
12 |
9 |
8 |
5 |
- |
- |
3 |
10 |
10 |
8 |
8 |
- |
- |
4 |
11 |
10 |
8 |
6 |
- |
- |
4 |
10 |
9 |
9 |
8 |
- |
- |
6 |
11 |
10 |
7 |
7 |
- |
- |
6 |
11 |
9 |
9 |
6 |
- |
- |
6 |
9 |
9 |
9 |
9 |
- |
- |
8 |
[edit] Five attributes
Ranks in 5
Attributes |
Unassigned Points |
10 |
8 |
8 |
8 |
7 |
- |
0 |
9 |
9 |
9 |
7 |
7 |
- |
0 |
11 |
8 |
8 |
7 |
6 |
- |
0 |
10 |
9 |
9 |
7 |
5 |
- |
0 |
10 |
10 |
10 |
4 |
3 |
- |
1 |
10 |
10 |
7 |
7 |
6 |
- |
1 |
10 |
9 |
9 |
6 |
6 |
- |
1 |
9 |
9 |
8 |
8 |
7 |
- |
2 |
10 |
8 |
7 |
7 |
7 |
- |
2 |
10 |
9 |
8 |
8 |
5 |
- |
2 |
9 |
8 |
8 |
8 |
8 |
- |
4 |
9 |
9 |
9 |
8 |
5 |
- |
4 |
[edit] Six attributes
Ranks in 6
Attributes |
Unassigned Points |
8 |
8 |
8 |
8 |
7 |
5 |
0 |
10 |
9 |
7 |
6 |
6 |
6 |
0 |
9 |
9 |
8 |
8 |
5 |
5 |
0 |
9 |
8 |
8 |
7 |
7 |
6 |
1 |
10 |
8 |
8 |
7 |
6 |
5 |
1 |
9 |
8 |
8 |
7 |
7 |
4 |
1 |
10 |
8 |
8 |
6 |
6 |
6 |
2 |
9 |
8 |
7 |
7 |
7 |
7 |
3 |
8 |
8 |
8 |
8 |
7 |
6 |
3 |
10 |
8 |
7 |
7 |
7 |
5 |
3 |
9 |
9 |
8 |
7 |
6 |
5 |
3 |
9 |
8 |
8 |
8 |
7 |
4 |
3 |
10 |
8 |
7 |
7 |
6 |
6 |
4 |
9 |
9 |
8 |
6 |
6 |
6 |
4 |
8 |
8 |
8 |
7 |
7 |
7 |
5 |
9 |
9 |
7 |
7 |
7 |
5 |
5 |
9 |
8 |
8 |
8 |
6 |
5 |
5 |
8 |
8 |
8 |
8 |
8 |
4 |
5 |
10 |
7 |
7 |
7 |
7 |
6 |
6 |
9 |
9 |
7 |
7 |
6 |
6 |
6 |
- Unassigned points should be assigned to other attributes if
those attributes have corresponding skills in the skill bar. These
points are not enough to increase the main attributes further. For
instance, if there are 6 unassigned points after getting 2
attributes to rank 12, those points can be used to raise one
additional attribute up to rank 3.
- The possibilities are sorted from fewest total ranks (points
assigned in the fewest number of attributes, resulting in
specialized, efficient skill use) to most total ranks (points
assigned in many attributes, resulting in diverse and flexible
skill use). In general, the point allocation should match the
specialization/diversity of attributes represented in the skill
bar.