Warrior skills quick reference
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W / R / Mo / N / Me / E / A / Rt / P / D
This skill may be earned from a
quest. See skill information for details.
[edit] Axe Mastery
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Agonizing Chop
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Axe Attack. When this attack hits, you deal +5...17 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. |
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Axe Rake
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Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds. |
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Axe Twist
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Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds. |
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Cleave
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Elite Axe Attack. If this attack hits, you strike for +10...26 damage. |
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Critical Chop
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Axe Attack. If this attack hits, you inflict +5...17 damage. If this attack results in a critical hit, target foe is interrupted. |
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Cyclone Axe
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Axe Attack. Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents. |
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Decapitate
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Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit. |
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Dismember
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Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17 seconds. |
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Disrupting Chop
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Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. |
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Eviscerate
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Elite Axe Attack. If Eviscerate hits, you strike for +1...25 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds. |
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Executioner's Strike
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Axe Attack. If this attack hits, you strike for +10...34 damage. |
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Furious Axe
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Axe Attack. If Furious Axe hits, you strike for +5...29 damage. If it is "blocked" you gain 3 strikes worth of adrenaline. |
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Lacerating Chop
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Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds. |
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Penetrating
Blow
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Axe Attack. If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration. |
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Penetrating
Chop
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Axe Attack. If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration. |
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Swift Chop
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Axe Attack. If this attack hits, you strike for +1...16 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1...16 damage. |
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Triple Chop
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Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage. |
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Whirling Axe
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Elite Axe Attack. If Whirling Axe hits, you strike for +5...17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds. |
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[edit] Hammer Mastery
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Auspicious Blow
[edit]
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Hammer Attack. If Auspicious Blow hits, you strike for +5...17 damage. If it hits a foe suffering from Weakness you gain 3...7 Energy. |
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Backbreaker
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Elite Hammer Attack. If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 4 seconds. |
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Belly Smash
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Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3...9 seconds. |
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Counter Blow
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Hammer Attack. If this attack hits an attacking foe, that foe is knocked down. |
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Crude Swing
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Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted. |
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Crushing Blow
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Hammer Attack. If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds. |
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Devastating
Hammer
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Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5...17 seconds. |
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Earth Shaker
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Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) |
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Enraged Smash
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Elite Hammer Attack. If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have. |
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Fierce Blow
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Hammer Attack. If Fierce Blow strikes a foe suffering from Weakness, you deal +10...34 damage. Otherwise, you deal +5...17 damage if it hits. |
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Forceful Blow
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Elite Hammer Attack. If Forceful Blow hits, you strike for +10...34 damage and your target is Weakened for 5...17 seconds. If it is "blocked" you are knocked down. |
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Hammer Bash
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Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. |
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Heavy Blow
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Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +1...24 damage. |
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Irresistible
Blow
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Hammer Attack. If this attack hits, you strike for +5...17 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 5...17 damage. |
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Magehunter's Smash
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Elite Hammer Attack. If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down. |
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Mighty Blow
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Hammer Attack. If this attack hits, you strike for +10...34 damage. |
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Mokele Smash
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Hammer Attack. If this attack hits, you strike for +5...17 damage and gain 2 strike [sic] of adrenaline. |
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Overbearing
Smash
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Hammer Attack. If this attack hits, you deal +5...17 damage. If target foe is suffering from Weakness, this attack cannot be "Blocked." |
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Renewing Smash
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Hammer Attack. If it hits, Renewing Smash deals +5...17 damage and all of your Warrior Stances are recharged. |
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Staggering Blow
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Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5...17 seconds. |
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Yeti Smash
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Hammer Attack. If Yeti Smash hits, target foe is struck for +5...17 damage and all adjacent foes take 5...41 damage. |
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[edit] Strength
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"I Will Avenge You!"
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Shout. For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%. |
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"I Will Survive!"
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Shout. You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after 5...10 seconds. |
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"You Will Die!"
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Shout. If target foe is below 50% Health, you gain 1...3 strike(s) of adrenaline. |
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Battle Rage
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Elite Stance. For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. |
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Berserker
Stance
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Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. |
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Bull's Charge
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Elite Stance. For 5...10 seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. |
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Bull's Strike
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Melee Attack. If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down. |
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Burst of
Aggression
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Stance. For 2...8 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline. |
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Charging Strike
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Elite Stance. For 1...8 seconds, you run 33% faster. Your next sucessful [sic] hit does +10...34 damage and this Stance ends. This Stance ends if you use a Skill. |
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Counterattack
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Melee Attack. If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy. |
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Defy Pain
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Elite Skill. For 12 seconds you have an additional 90...258 Health and an additional 20 Armor. |
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Dolyak Signet
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Signet. For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%. |
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Dwarven
Battle Stance
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Elite Stance. For 5...10 seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill. |
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Endure Pain
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Skill. For 7...16 seconds, you have an additional 90...258 Health. |
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Enraging Charge
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Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1...3 strikes of adrenaline. |
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Flail
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Stance. For 5...13 seconds, you attack 33% faster but move 33% slower. |
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Flourish
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Elite Skill. All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish. |
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Griffon's
Sweep
[edit]
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Melee Attack. If this attack hits, you strike for +5...17 damage. If this attack is "blocked," your target is knocked down and suffers 10...29 damage. |
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Prophecies | ![]() |
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Headbutt
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Elite Skill. Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds. |
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Leviathan's
Sweep
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Melee Attack. If this attack hits, you strike for +5...17 damage. If this attack is "blocked" your target is knocked down and suffers 10...29 damage. |
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Lion's Comfort
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Skill. All of your Signets are disabled for 12 seconds. You are healed for 30...70 Health, and you gain 5 Health for each rank in Tactics. |
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Magehunter
Strike
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Elite Melee Attack. If this attack hits, you strike for +5...17 damage. If your target is under the effects of an Enchantment, this attack cannot be blocked. |
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Power Attack
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Melee Attack. If this attack hits, you strike for +10...34 damage. |
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Primal Rage
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Elite Stance. For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds. |
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Protector's
Strike
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Melee Attack. If this attack strikes a moving foe, you strike for 10...34 more damage. |
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Prophecies | ![]() |
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Rage of the
Ntouka
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Elite Skill. Gain 1...6 strike(s) of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds. |
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Rush
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Stance. For 8...18 seconds, you move 25% faster. |
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Shield Bash
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Skill. For 5...10 seconds, while wielding a shield, the next attack skill used against you is "blocked." If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. |
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Signet of
Stamina
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Signet. You have +50...250 maximum Health. This Signet ends if you successfully hit with an attack. |
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Signet of
Strength
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Signet. Your next 1...13 attacks deal +5 damage. |
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Sprint
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Stance. For 8...13 seconds, you move 25% faster. |
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Tiger Stance
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Stance. For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. |
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Warrior's
Cunning
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Skill. For 5...10 seconds, your melee attacks cannot be "blocked". |
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Warrior's
Endurance
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Elite Stance. For 10...20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22. |
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Prophecies |
[edit] Swordsmanship
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Barbarous Slice
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Sword Attack. If this attack hits, you deal +5...25 damage. If you are currently not in a Stance, you also inflict Bleeding for 5...13 seconds. |
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Crippling Slash
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Elite Sword Attack. If this attack hits, target foe is Crippled for 5...13 seconds and begins Bleeding for 10...22 seconds. |
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Dragon Slash
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Elite Sword Attack. If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline. |
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Final Thrust
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Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal +1...32 more damage. This damage is doubled if your target was below 50% Health. |
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Galrath Slash
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Sword Attack. This attack strikes for +1...32 damage if it hits. |
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Prophecies | ![]() |
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Gash
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Sword Attack. If this attack hits a bleeding foe, you strike for 5...17 more damage and that foe suffers a deep wound, lowering that foe's maximum Health by 20% for 5...17 seconds. |
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Hamstring
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Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement. |
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Hundred Blades
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Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. |
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Jaizhenju
Strike
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Sword Attack. If Jaizhenju Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked". |
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Pure Strike
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Sword Attack. If Pure Strike hits, you strike for +1...24 damage. If you are not using a Stance, Pure Strike cannot be "blocked". |
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Prophecies | ![]() |
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Quivering Blade
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Elite Sword Attack. If Quivering Blade hits, you strike for +10...34 damage. If it is "blocked," Quivering Blade is disabled for 4 seconds, and you are Dazed for 8 seconds. |
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Savage Slash
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Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a spell, you deal +1...32 extra damage. |
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Seeking Blade
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Sword Attack. If this attacks hits you strike for +1...16 damage. If Seeking Blade is "blocked", your target begins bleeding and takes 1...16 damage. |
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Sever Artery
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Sword Attack. If this attack hits, the opponent begins bleeding for 5...21 seconds, losing Health over time. |
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Silverwing
Slash
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Sword Attack. This attack strikes for +1...32 damage if it hits. |
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Standing Slash
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Sword Attack. If it hits, Standing Slash deals +5...17 damage plus an additional 5...17 damage if you are in a Stance. |
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Steelfang Slash
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Sword Attack. If this attack hits, you deal +1...25 damage. If you hit a foe that is knocked down, you gain 1...4 adrenaline. |
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Sun and Moon
Slash
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Sword Attack. Attack target foe twice. These attacks cannot be blocked. |
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[edit] Tactics
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"Charge!"
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Elite Shout. For 5...10 seconds, all allies within earshot move 25% faster. |
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"Fear
Me!"
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Shout. All nearby foes lose 1...3 Energy. |
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Prophecies | ![]() |
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"None Shall Pass!"
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Shout. All nearby foes that are moving are knocked down. |
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"Retreat!"
[edit]
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Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds. |
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"Shields Up!"
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Shout. For 5...10 seconds, you and all party members within earshot gain 24 armor against piercing damage and 50% chance to block incoming projectile attacks. |
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Core | ![]() |
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"To
the Limit!"
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Shout. For each foe within earshot (maximum 1...5), you gain one strike of adrenaline. |
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"Victory is Mine!"
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Elite Shout. You gain 10...56 Health and 3...6 Energy for each Condition suffered by target foe. |
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"Watch Yourself!"
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Shout. Party members within earshot gain +5...21 armor for 5...10 seconds. |
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Core | ![]() |
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Auspicious
Parry
[edit]
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Elite Stance. For 5...10 seconds, the next attack against you is Blocked and you gain 1...3 strikes of Adrenaline. |
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Balanced Stance
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Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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Core | ![]() |
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Bonetti's
Defense
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Stance. For 5...10 seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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Prophecies | ![]() |
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Deadly Riposte
[edit]
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Skill. For 8 seconds, while you have a sword equipped, you Block the next melee attack against you, and your attacker is struck for 15...75 damage and begins Bleeding for 3...21 seconds. |
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Defensive
Stance
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Stance. For 1...7 seconds, you have +24 armor and you have a 75% chance to "block" melee attacks and arrows. Defensive Stance ends if you use a skill. |
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Deflect Arrows
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Stance. For 1...7 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack. |
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Desperation
Blow
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Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. |
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Disciplined
Stance
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Stance. For 1...5 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill. |
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Drunken Blow
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Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. |
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Gladiator's Defense
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Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage. |
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Healing Signet
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Signet. You gain 40...130 Health. You have -40 armor while using this skill. |
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Protector's Defense
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Skill. For 5...10 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move. |
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Riposte
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Skill. For 8 seconds, while you have a sword equipped, you "Block" the next melee attack against you and your attacker is struck for 20...68 damage. |
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Shield Stance
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Stance. For 1...7 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower. |
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Shove
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Elite Skill. Lose all Adrenaline. All of your other non-attack skills are disabled for 10...6 seconds. Target touched foe is knocked down and takes 15...63 damage. |
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Soldier's
Defense
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Stance. For 1...7 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. |
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Soldier's
Stance
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Elite Stance. For 4...9 seconds, you attack 33% faster while under the effects of a Shout or Chant. |
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Soldier's
Strike
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Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked". |
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Steady Stance
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Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead. |
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Thrill of
Victory
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Melee Attack. If this blow hits, and you have more health than target foe you strike for +15...39 damage. |
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Wary Stance
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Stance. For 1...5 seconds, you "block" any attack skill used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. |
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Prophecies |
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"Coward!"
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Elite Shout. If target foe is moving, that foe is knocked down. |
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"For Great Justice!"
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Shout. For 20 seconds, whenever you gain adrenaline, you gain 50% more. |
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"On Your Knees!"
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Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. |
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"You're All Alone!"
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Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 7 seconds. |
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Distracting
Blow
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Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). |
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Flurry
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Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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Frenzied
Defense
[edit]
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Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
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Frenzy
[edit]
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Stance. For 8 seconds, you attack 33% faster but take double damage. |
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Core | ![]() |
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Skull Crack
[edit]
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Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds. |
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Wild Blow
[edit]
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Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked". |
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Core | ![]() |