Ranger skills quick reference

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W / R / Mo / N / Me / E / A / Rt / P / D

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

[edit] Beast Mastery

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Image:Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Factions Duplicate of Tiger's Fury  
Image:Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9 seconds.
    5 Energy     20 Recharge
Factions    
Image:Bestial Pounce.jpg Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down.
    5 Energy     10 Recharge
Prophecies Duplicate of Savage Pounce Can be obtained through a quest
Image:Brutal Strike.jpg Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29 damage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +5...29 damage.
    10 Energy     5 Recharge
Prophecies    
Image:Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster.
    10 Energy     25 Recharge
Core   Can be obtained through a quest
Image:Call of Protection.jpg Call of Protection Shout. For 120 seconds, your animal companions have a 5...17 base damage reduction.
    5 Energy     90 Recharge
Prophecies   Can be obtained through a quest
Image:Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
    10 Energy 10 Activation    
Core   Can be obtained through a quest
Image:Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87 Health. If your companion is dead, it is resurrected with 10...48% Health.
    10 Energy 1 Activation 1 Recharge
Core   Can be obtained through a quest
Image:Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
    5 Energy     10 Recharge
Core    
Image:Edge of Extinction.jpg Edge of Extinction Nature Ritual. Create a level 1...8 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14...43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...8 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Image:Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +3...19 damage (maximum bonus 80) for each recharging Beast Mastery skill.
    5 Energy     5 Recharge
Factions    
Image:Feral Lunge.jpg Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21 seconds.
    5 Energy     10 Recharge
Prophecies   Can be obtained through a quest
Image:Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25 damage. If that attack hits, you gain adrenaline and 3...9 energy.
    5 Energy     8 Recharge
Core    
Image:Fertile Season.jpg Fertile Season Nature Ritual. Create a level 1...8 Spirit. Non-spirit creatures within range have +50...290 health and gain +15 armor. This Spirit dies after 15...39 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies    
Image:Heal as One.jpg Heal as One Elite Skill. If you or your animal companion are below 75% Health, you both gain 25...121 Health. If your companion is dead, it is resurrected with 50% Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Heket's Rampage.jpg Heket's Rampage Stance. For 5...10 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
    5 Energy     10 Recharge
Nightfall    
Image:Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8 Spirit. Bleeding creatures within its range suffer -2 health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This Spirit dies after 30...126 seconds.
    15 Energy 5 Activation 30 Recharge
Factions    
Image:Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...17 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13 seconds.
    10 Energy     5 Recharge
Core    
Image:Melandru's Assault.jpg Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17 damage. If that attack strikes a foe with an "Enchantment", that foe and all adjacent foes take +5...29 additional damage.
    10 Energy     5 Recharge
Prophecies    
Image:Otyugh's Cry.jpg Otyugh's Cry Shout. For 10...22 seconds, your animal companion gains +24 armor and cannot be blocked.
    5 Energy     30 Recharge
Prophecies   Can be obtained through a quest
Image:Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17 seconds.
    5 Energy     7 Recharge
Factions    
Image:Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy     20 Recharge
Factions    
Image:Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.
    5 Energy     5 Recharge
Prophecies    
Image:Predatory Bond.jpg Predatory Bond Shout. For 5...17 seconds, attacks by your animal companion heal you for 1...25 Health.
    10 Energy     30 Recharge
Factions    
Image:Predatory Season.jpg Predatory Season Nature Ritual. Create a level 1...8 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 health. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8 Spirit. For creatures within its range, signets cost 10 energy to use. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Image:Rampage as One.jpg Rampage as One Elite Skill. For 3...13 seconds, both you and your animal companion attack 33% faster and run 25% faster.
    25 Energy     10 Recharge
Nightfall    
Image:Revive Animal.jpg Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77% health.
    5 Energy 6 Activation 20 Recharge
Prophecies    
Image:Run as One.jpg Run as One Stance. For 5...13 seconds, you and your pet run 25% faster.
    5 Energy     25 Recharge
Factions    
Image:Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy     10 Recharge
Factions Duplicate of Bestial Pounce  
Image:Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12 damage.
    10 Energy     5 Recharge
Core    
Image:Strike as One.jpg Strike as One Elite Shout. For 30 seconds, you and your pet's next 5 attacks deal 4...9 additional damage.
    5 Energy     10 Recharge
Nightfall    
Image:Symbiosis.jpg Symbiosis Nature Ritual. Create a level 1...8 Spirit. For each Enchantment on a non-Spirit creature within range, that creature has +27...125 maximum health. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Symbiotic Bond.jpg Symbiotic Bond Shout. For 120...264 seconds, your animal companion gains 1...3 health regeneration, and half of all damage dealt to your animal companion is redirected to you.
    10 Energy     55 Recharge
Prophecies    
Image:Tiger's Fury.jpg Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Prophecies Duplicate of Bestial Fury Can be obtained through a quest
Image:Toxicity.jpg Toxicity Nature Ritual. Create a level 1...8 Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 30...78 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    
Image:Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29 piercing damage and become Poisoned for 5...17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy 2 Activation 20 Recharge
Factions    

[edit] Expertise

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Image:Archer's Signet.jpg Archer's Signet Elite Signet. All your non-attack skills are disabled for 15...9 seconds. For 30 seconds, your next 1...6 bow attacks cost no Energy.
        2 Activation 45 Recharge
Factions    
Image:Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
    5 Energy ½ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Dodge.jpg Dodge Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to "block" incoming projectiles. Dodge ends if you attack.
    5 Energy     30 Recharge
Prophecies Duplicate of Zojun's Haste Can be obtained through a quest
Image:Escape.jpg Escape Elite Stance. For 5...15 seconds, you move 25% faster and have a 75% chance to "block" attacks.
    5 Energy     30 Recharge
Core    
Image:Expert's Dexterity.jpg Expert's Dexterity Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge 15...63% faster.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Image:Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30 seconds, your arrows strike for +5...17 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.
    5 Energy 2 Activation 12 Recharge
Factions    
Image:Infuriating Heat.jpg Infuriating Heat Elite Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30...54 seconds.
    5 Energy 5 Activation 30 Recharge
Nightfall    
Image:Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10 seconds, you have a 75% chance to "block" melee and projectile attacks, and you attack 33% faster.
    10 Energy     30 Recharge
Core   Can be obtained through a quest
Image:Marksman's Wager.jpg Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
    5 Energy 2 Activation 24 Recharge
Prophecies    
Image:Oath Shot.jpg Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
    10 Energy     25 Recharge
Prophecies    
Image:Point Blank Shot.jpg Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...22 damage.
    10 Energy     3 Recharge
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Image:Practiced Stance.jpg Practiced Stance Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.
    5 Energy     15 Recharge
Prophecies    
Image:Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become "Blinded" for 3...13 seconds.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 5...17 seconds, your trap skills are not easily interruptible.
    5 Energy 2 Activation 20 Recharge
Factions    
Image:Trapper's Speed.jpg Trapper's Speed Stance. For 5...25 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy     20 Recharge
Nightfall    
Image:Whirling Defense.jpg Whirling Defense Stance. For 8...18 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage.
    10 Energy     60 Recharge
Core   Can be obtained through a quest
Image:Zojun's Haste.jpg Zojun's Haste Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to "block" incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy     30 Recharge
Factions Duplicate of Dodge  
Image:Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...22 damage.
    10 Energy     3 Recharge
Factions Duplicate of Point Blank Shot  

[edit] Marksmanship

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Image:Arcing Shot.jpg Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22 damage. This arrow cannot be "blocked," but it moves 150% slower.
    5 Energy     6 Recharge
Nightfall    
Image:Barrage.jpg Barrage Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1...13 damage if they hit.
    5 Energy     1 Recharge
Core    
Image:Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.
    15 Energy     15 Recharge
Factions    
Image:Burning Arrow.jpg Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26 damage and cause Burning for 1...4 seconds.
    10 Energy     5 Recharge
Nightfall    
Image:Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.
    25 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Crippling Shot.jpg Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes "Crippled" for 1...7 seconds. This attack cannot be "blocked".
    15 Energy     1 Recharge
Prophecies    
Image:Crossfire.jpg Crossfire Bow Attack. If this attack hits target foe, it deals +5...17 damage. If this foe is near any of your allies, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Image:Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8 Energy.
    10 Energy     10 Recharge
Core   Can be obtained through a quest
Image:Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy     10 Recharge
Core   Can be obtained through a quest
Image:Disrupting Accuracy.jpg Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Image:Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8 Spirit. For non-Spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22 damage but all of your other attack skills are disabled for 5...3 seconds.
    5 Energy     2 Recharge
Factions    
Image:Forked Arrow.jpg Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
    10 Energy     5 Recharge
Nightfall    
Image:Hunter's Shot.jpg Hunter's Shot Bow Attack. If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins "bleeding" for 3...21 seconds.
    5 Energy     5 Recharge
Core   Can be obtained through a quest
Image:Keen Arrow.jpg Keen Arrow Bow Attack. If this attack hits, you strike for +5...17 damage. If you land a critical hit, you deal an additional +5...29 damage.
    5 Energy     6 Recharge
Nightfall    
Image:Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30 damage and all your non-attack skills are disabled for 5 seconds.
    10 Energy     6 Recharge
Factions    
Image:Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, you deal +10...30 damage. If it hits an enchanted foe, you gain 15 Energy.
    10 Energy     7 Recharge
Factions    
Image:Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
    5 Energy 1 Activation 4 Recharge
Factions    
Image:Penetrating Attack.jpg Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +3...15 damage and this attack has 20% armor penetration.
    10 Energy     3 Recharge
Prophecies Duplicate of Sundering Attack Can be obtained through a quest
Image:Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is "Crippled" for 3...13 seconds.
    15 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, you strike for +10...22 damage.
    10 Energy     6 Recharge
Core   Can be obtained through a quest
Image:Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +10...22 damage. Precision Shot cannot be "Blocked". This action is easily interrupted.
    10 Energy     6 Recharge
Core   Can be obtained through a quest
Image:Prepared Shot.jpg Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22 damage. If you are under the effects of a Preparation, you gain 1...7 Energy.
    5 Energy     6 Recharge
Nightfall    
Image:Punishing Shot.jpg Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.
    10 Energy ½ Activation 8 Recharge
Prophecies    
Image:Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9 extra damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25 damage.
    10 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Screaming Shot.jpg Screaming Shot Bow Attack. If this attack hits, you deal +10...22 damage. If your target is within earshot, that foe begins Bleeding for 5...17 seconds.
    10 Energy     8 Recharge
Nightfall    
Image:Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12 seconds, your arrows cannot be "blocked". Seeking Arrows ends if you fail to hit.
    15 Energy 2 Activation 20 Recharge
Factions    
Image:Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5...53 damage.
    10 Energy     5 Recharge
Factions    
Image:Sundering Attack.jpg Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +3...15 damage and this attack has 20% armor penetration.
    10 Energy     3 Recharge
Factions Duplicate of Penetrating Attack  

[edit] Wilderness Survival

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Image:Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13 seconds.
    15 Energy 2 Activation 12 Recharge
Core    
Image:Barbed Arrows.jpg Barbed Arrows Preparation. For 18 seconds, your arrows cause Bleeding for 3...13 seconds. This Skill is easily interrupted.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Image:Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20 piercing damage, become Crippled, and begin Bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Brambles.jpg Brambles Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin bleeding for 5...17 seconds. This Spirit dies after 30...126 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Image:Choking Gas.jpg Choking Gas Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy 2 Activation 24 Recharge
Core   Can be obtained through a quest
Image:Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Image:Dryder's Defenses.jpg Dryder's Defenses Stance. For 5...10 seconds, you gain 75% chance to "block" attacks and 34...55 armor against Elemental damage.
    5 Energy     60 Recharge
Prophecies    
Image:Dust Trap.jpg Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8 Spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This Spirit dies after 30...126 seconds.
    10 Energy 5 Activation 30 Recharge
Factions    
Image:Famine.jpg Famine Elite Nature Ritual. Create a level 1...8 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This Spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Factions    
Image:Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...10 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Frozen Soil.jpg Frozen Soil Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Image:Greater Conflagration.jpg Greater Conflagration Elite Nature Ritual. Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds.
    5 Energy 3 Activation 30 Recharge
Prophecies    
Image:Healing Spring.jpg Healing Spring Trap. For 10 seconds, adjacent allies are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Image:Ignite Arrows.jpg Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.
    10 Energy 2 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Incendiary Arrows.jpg Incendiary Arrows Elite Preparation. For 3...13 seconds, targets struck by your arrows are interrupted and set on fire for 1...3 seconds.
    5 Energy 2 Activation 24 Recharge
Prophecies    
Image:Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Melandru's Arrows.jpg Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause bleeding for 3...21 seconds, and if they hit a target who is under an Enchantment, they do +8...24 damage .
    5 Energy 2 Activation 12 Recharge
Prophecies    
Image:Melandru's Resilience.jpg Melandru's Resilience Elite Stance. For 8...18 seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering.
    5 Energy     25 Recharge
Prophecies    
Image:Muddy Terrain.jpg Muddy Terrain Nature Ritual. Create a level 1...8 Spirit. For all creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after 30...78 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Image:Natural Stride.jpg Natural Stride Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
    5 Energy     12 Recharge
Nightfall    
Image:Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Image:Pestilence.jpg Pestilence Nature Ritual. Create a level 1...8 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30...78 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Image:Poison Arrow.jpg Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes poisoned for 5...17 seconds.
    5 Energy     1 Recharge
Prophecies    
Image:Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more of the base Energy to cast. This Spirit dies after 15...39 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Quicksand.jpg Quicksand Elite Nature Ritual. Create a level 1...8 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Image:Roaring Winds.jpg Roaring Winds Nature Ritual. Create a level 1...8 spirit. Chants and Shouts cost 1...4 more Energy. This spirit dies after 30...54 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Image:Scavenger's Focus.jpg Scavenger's Focus Elite Preparation. For 24 seconds, your attacks deal +5...13 damage against foes suffering from a Condition.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Image:Serpent's Quickness.jpg Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Can be obtained through a quest
Image:Smoke Trap.jpg Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy 2 Activation 20 Recharge
Factions    
Image:Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, all nearby foes take 10...34 piercing damage, become crippled for 3...21 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    
Image:Storm Chaser.jpg Storm Chaser Stance. For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.
    10 Energy     30 Recharge
Core   Can be obtained through a quest
Image:Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20...44% faster. This Spirit dies after 15...51 seconds
    15 Energy 5 Activation 60 Recharge
Factions    
Image:Tripwire.jpg Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Nightfall    
Image:Troll Unguent.jpg Troll Unguent Skill. For 10 seconds, you gain +3...9 Health regeneration.
    5 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Winter.jpg Winter Nature Ritual. Create a level 1...8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Can be obtained through a quest

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Image:Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, and Blindness.
        1 Activation 4 Recharge
Core   Can be obtained through a quest
Image:Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be "blocked".
    5 Energy     3 Recharge
Core   Can be obtained through a quest
Image:Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
    10 Energy     10 Recharge
Core   Can be obtained through a quest
Image:Magebane Shot.jpg Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
    5 Energy ½ Activation 10 Recharge
Nightfall    
Image:Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast.
    5 Energy 1 Activation 1 Recharge
Core    
Image:Storm's Embrace.jpg Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy     30 Recharge
Nightfall    
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