Paragon skills quick reference (Nightfall)
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W / R / Mo / N / Me / E / A / Rt / P / D
This skill may be earned from a
quest. See skill information for details.
[edit] Command
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"Brace Yourself!"
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Shout. For 5...13 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 15...63 damage instead. |
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"Can't Touch This!"
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Shout. For 20 seconds, the next 1...4 touch Skills used against you fail. |
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"Fall
Back!"
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Shout. For 4...9 seconds, all allies within earshot gain 5...13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. |
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"Find Their Weakness!"
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Shout. For 5...17 seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for 5...17 seconds. |
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"Go for the Eyes!"
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Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66% chance to be a critical hit. |
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"Help
Me!"
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Shout. For 1...8 seconds, other allies' Spells targeting you cast 50% faster. |
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"Incoming!"
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Elite Shout. For 1...3 seconds, all party members within earshot take 50% less damage. |
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"Make
Haste!"
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Shout. For 5...17 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack. |
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"Never Give Up!"
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Shout. All allies within earshot and below 75% Health gain 1...8 Energy. |
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"Never Surrender!"
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Shout. For 10 seconds, all party members within earshot and below 75% Health, gain +1...4 Health regeneration. |
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"Stand Your Ground!"
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Shout. For 5...17 seconds, all party members within earshot receive +24 armor when not moving. |
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"We Shall Return!"
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Shout. For 10 seconds, whenever party members within earshot use a resurrection Skill, their fallen allies return with 10...62% more Health and 5...41% more Energy. |
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Anthem of Envy
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Chant. For 10 seconds, the next attack Skill used by each ally within earshot deals +10...22 damage against foes with more than 50% Health. |
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Anthem of
Guidance
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Elite Chant. For 10 seconds, the next attack Skill used by each party member within earshot cannot be blocked. |
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Bladeturn
Refrain
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Echo. For 20 seconds, target non-Spirit ally has +10...34 armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Crippling
Anthem
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Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for 5...13 seconds. |
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Godspeed
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Shout. For 5...17 seconds, all allies within earshot move 25% faster while under the effects of an Enchantment. |
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Song of
Concentration
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Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted. |
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[edit] Leadership
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"Lead the Way!"
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Shout. Target ally moves 25% faster for 1...4 seconds for each ally within earshot (maximum 20 seconds). |
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"Make Your Time!"
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Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1...4 adrenaline). |
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"They're on Fire!"
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Shout. For 10 seconds, party members within earshot take 5...29% less damage from foes suffering from Burning. |
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Aggressive
Refrain
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Echo. For 5...21 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you. |
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Angelic Bond
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Elite Skill. For 10...30 seconds, all damage suffered by target other ally is divided equally with you. |
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Angelic
Protection
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Skill. For 10 seconds, any time target other ally takes more than 250...130 damage per second, that ally is healed for any damage over that amount. |
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Anthem of Flame
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Chant. For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1...3 seconds. |
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Anthem of Fury
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Elite Chant. For 10 seconds, all allies within earshot gain 1...3 strikes of adrenaline the next time they use an attack Skill. |
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Awe
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Skill. If this Skill hits a knocked-down foe, that foe becomes Dazed for 5...13 seconds. Awe has half the normal range. |
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Blazing Finale
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Echo. For 10...30 seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on fire for 1...3 seconds. |
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Burning Refrain
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Echo. For 20 seconds, if target non-Spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1...3 seconds. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Defensive
Anthem
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Elite Chant. For 4...9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack skill. |
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Enduring
Harmony
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Echo. For 10...30 seconds, Chants and Shouts last 50% longer on target non-Spirit ally. |
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Focused Anger
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Elite Skill. For 45 seconds, you gain 0...120% more adrenaline. |
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Glowing Signet
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Signet. If target foe is Burning, you gain 5...13 Energy. |
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Hexbreaker Aria
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Chant. For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex. |
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Leader's
Comfort
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Skill. You gain 30...66 Health. For each ally within earshot, you also gain +10...18 Health (maximum 140 Health). |
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Natural Temper
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Skill. For 4...9 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. |
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Signet of
Return
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Signet. Resurrect target party member with 5...13% Health and 1...3% Energy for each party member within earshot. |
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Soldier's Fury
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Elite Echo. For 10...30 seconds, if you are under the effect of a Chant or Shout, you attack 33% faster. |
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[edit] Motivation
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"It's just a flesh
wound."
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Elite Shout. You suffer from a Deep Wound for 10...6 seconds, and target other ally loses all Conditions. |
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"The Power Is Yours!"
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Elite Shout. All party members within earshot gain 1...7 Energy. For 10 seconds, you have -10 Energy degeneration. |
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Aria of
Restoration
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Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 30...78 Health. |
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Aria of Zeal
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Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 1...5 Energy. |
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Ballad
of Restoration
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Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains 15...63 Health. |
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Chorus
of Restoration
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Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 30...78 Health. |
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Energizing
Chorus
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Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs 3...6 less Energy. |
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Energizing
Finale
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Echo. For 10...30 seconds, whenever a Shout or Chant ends on target non-Spirit ally, that ally gains 1 Energy. |
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Finale
of Restoration
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Echo. For 10...30 seconds, whenever a Chant or Shout ends on target non-Spirit ally, that ally is healed for 15...63 Health. |
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Leader's Zeal
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Skill. For each nearby ally, you gain 2 Energy (maximum 8...11 Energy). |
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Lyric
of Purification
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Chant. For 5...17 seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition. |
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Lyric of Zeal
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Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains 1...7 Energy. |
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Mending Refrain
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Echo. For 20 seconds, target non-Spirit ally has +1...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. |
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Purifying
Finale
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Echo. For 10...30 seconds, target non-Spirit ally loses one Condition whenever a Chant or Shout ends on that ally. |
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Signet of
Synergy
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Signet. Target other ally is healed for 40...88 Health. If you are not under the effects of an Enchantment, you are also healed for 40...88 Health. |
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Song of Power
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Chant. For 5...17 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill. |
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Song of
Purification
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Elite Chant. For 20 seconds, the next 1...3 skills used by each ally within earshot remove 1 Condition from that ally. |
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Song of
Restoration
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Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains 30...78 Health. |
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Zealous Anthem
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Chant. For 10 seconds, the next time each ally within earshot uses an attack Skill, that ally gains 1...7 Energy. |
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[edit] Spear Mastery
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Barbed Spear
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Spear Attack. If this attack hits, your target begins Bleeding for 5...13 seconds. |
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Blazing Spear
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Spear Attack. If this attack hits, it deals +5...21 damage and sets target foe on fire for 1...3 seconds. |
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Cruel Spear
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Elite Spear Attack. If this attack hits, you deal +1...25 damage. If it hits a non-moving target, you inflict a Deep Wound for 5...17 seconds. |
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Disrupting
Throw
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Spear Attack. If this attack hits a foe suffering from a Condition, that foe is interrupted. |
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Harrier's Toss
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Spear Attack. If this attack hits, you deal +5...17 damage. If this attack hits a moving foe, it deals an additional 5...25 damage. |
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Merciless Spear
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Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5...17 seconds. |
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Mighty Throw
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Spear Attack. Your spear moves three times faster. If it hits, you deal +10...34 damage. |
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Slayer's Spear
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Spear Attack. If this attack hits, you deal +5...21 damage. If that foe has more Health than you, that foe suffers from a Deep Wound for 5...17 seconds. |
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Spear of
Lightning
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Spear Attack. If this attack hits, it deals +8...18 lightning damage. This attack has 25% armor penetration. |
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Stunning Strike
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Elite Spear Attack. If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a Condition, that foe is also Dazed for 4...9 seconds. |
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Swift Javelin
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Spear Attack. If this attack hits, you deal +5...17 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked. |
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Unblockable
Throw
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Spear Attack. If this attack hits, you deal +10...34 damage. This attack cannot be "blocked." |
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Vicious Attack
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Spear Attack. If this attack hits, you deal +5...17 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5...13 seconds. |
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Wearying Spear
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Spear Attack. If this attack hits, you deal +10...34 damage. You are Weakened for 5 seconds. |
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Wild Throw
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Spear Attack. If this attack hits, it deals +5...17 damage, and any Stance being used by your target ends. This attack cannot be blocked. |
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[edit] No Attribute
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Cautery Signet
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Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way. |
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Remedy Signet
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Signet. You lose 1 Condition. |
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Signet of
Aggression
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Signet. If you are under the effects of a Shout or Chant, you gain 1 strike of adrenaline. |
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