Necromancer skills quick reference
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This skill may be earned from a
quest. See skill information for details.
[edit] Blood Magic
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Awaken the
Blood
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Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
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Barbed Signet
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Signet. Sacrifice 8% maximum Health. You steal up to 18...52 Health from target foe. |
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Blood Bond
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Enchantment Spell. For 5...17 seconds, target other ally gains +1...5 Health regeneration and you suffer -3 Health degeneration. |
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Blood Drinker
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Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56 Health from target foe. |
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Blood
of the Aggressor
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Spell. Sacrifice 5% Health. If target foe is attacking, you steal up to 5...41 Health. Otherwise, that foe takes 5...41 damage. |
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Blood Renewal
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Enchantment Spell. Sacrifice 25% maximum Health. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health. |
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Blood Ritual
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Enchantment Spell. Sacrifice 17% maximum Health. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Blood is Power
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Elite Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, target other ally gains +3...5 Energy regeneration. |
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Cultist's
Fervor
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Elite Enchantment Spell. For 5...17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30...18% Maximum Health each time you cast a Spell. |
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Dark Bond
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Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
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Dark Fury
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Enchantment Spell. Sacrifice 17% maximum health. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Dark Pact
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Spell. Sacrifice 10% Health and deal 10...40 shadow damage to target foe. |
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Demonic Flesh
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Enchantment Spell. Sacrifice 20% maximum Health. For 30...54 seconds, your maximum Health is increased by 80...176. |
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Jaundiced Gaze
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Spell. Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18...52 Health. Otherwise, you deal 18...52 damage. |
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Lifebane Strike
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Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal up to 12...41 Health. |
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Life Siphon
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Hex Spell. For 12...22 seconds, target suffers - 1...3 health degeneration, and you gain +1...3 health regeneration. |
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Life Transfer
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Elite Hex Spell. For 6...11 seconds, target foe suffers Health degeneration of 3...7, which you gain as Health regeneration. |
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Mark of Fury
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Hex Spell. For 5...29 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline. |
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Mark of
Subversion
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Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10...76 Health from that foe. |
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Offering of
Blood
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Elite Spell. Sacrifice 20% maximum Health. You gain 8...18 Energy. |
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Oppressive Gaze
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Spell. Target foe and adjacent foes take 5...41 damage. Steal up to 15...39 Health from any who were suffering from Weakness. |
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Order of Pain
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Enchantment Spell. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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Order of
the Vampire
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Elite Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health. |
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Ravenous Gaze
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Elite Spell. Steal 15...27 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75 Health. |
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Shadow Strike
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Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health. |
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Signet of Agony
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Signet. Sacrifice 10% maximum health and suffer from bleeding for 25 seconds. All nearby foes take 10...37 damage. |
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Soul Leech
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Elite Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal up to 16...67 Health from that foe. |
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Spoil Victor
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Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health. |
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Strip
Enchantment
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Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30...102 Health. |
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Touch of Agony
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Skill. Sacrifice 10% maximum Health. Target touched foe takes 20...50 shadow damage. |
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Unholy Feast
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Spell. Steal up to 10...54 Health from up to 1...3 foes in the area. |
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Vampiric Bite
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Skill. Touch target foe to steal up to 29...65 Health. |
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Vampiric Gaze
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Spell. Steal up to 18...52 Health from target foe. |
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Vampiric Spirit
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Elite Enchantment Spell. For 5...17 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5...41 Health from one nearby foe. |
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Vampiric Swarm
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Spell. Vampiric Swarm flies out slowly and steals up to 15...51 Health from up to three foes in the area. |
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Vampiric Touch
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Skill. Touch target foe to steal up to 29...65 Health. |
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Wallow's Bite
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Skill. Sacrifice 10% maximum Health. Target touched foe takes 20...50 damage. |
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Well of Blood
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Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18 seconds, allies in that area receive +1...5 Health regeneration. |
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Well of Power
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Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18 seconds, allies within the area of Well of Power gain +1...5 Health regeneration and +2 Energy regeneration. |
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[edit] Curses
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Barbs
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Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage. |
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Chilblains
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Spell. You become Poisoned for 10 seconds. Foes in the area are struck for 10...37 cold damage and lose 1...2 Enchantments. |
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Corrupt
Enchantment
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Elite Hex Spell. Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -1...7 Health degeneration for 10 seconds. |
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Defile
Enchantments
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Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them. |
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Defile Flesh
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Hex Spell. Sacrifice 10% maximum Health. For 5...29 seconds, target foe gains only two-thirds Health from healing. |
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Depravity
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Elite Hex Spell. For 5...17 seconds, whenever target foe casts a Spell, that foe and one nearby foe lose 1...4 Energy. |
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Desecrate Enchantments
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Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them. |
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Enfeeble
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Spell. Target suffers from Weakness for 5...17 seconds. |
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Enfeebling
Blood
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Spell. Sacrifice 10% maximum Health. Target foe and all nearby foes suffer from Weakness for 5...17 seconds. |
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Enfeebling
Touch
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Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds. |
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Envenom
Enchantments
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Spell. Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3...9 seconds. |
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Faintheartedness
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Hex Spell. For the next 5...29 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 1...3. |
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Feast of
Corruption
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Elite Spell. Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal up to 8...34 Health from each struck foe who is suffering from a Hex. |
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Insidious
Parasite
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Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe. |
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Lingering Curse
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Elite Hex Spell. Sacrifice 10% max Health. Target foe loses all Enchantments. For 8...18 seconds, target foe gains only half Health from healing. |
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Malaise
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Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration [sic]. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends. |
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Mark of Pain
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Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes. |
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Meekness
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Hex Spell. Sacrifice 17% maximum health. For 20...39 seconds, target foe and all foes in the area attack 50% slower. |
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Order of
Apostasy
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25...17% Health. |
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Pain
of Disenchantment
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Elite Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51 damage. |
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Parasitic Bond
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Hex Spell. For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 30...102 when Parasitic Bond ends. |
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Plague Sending
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Spell. Sacrifice 10% maximum Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes. |
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Plague Signet
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Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) |
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Poisoned Heart
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Enchantment Spell. For 10 seconds, you suffer -5...3 Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for 5...13 seconds. |
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Price of
Failure
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 15...39 damage whenever that foe fails to hit in combat. |
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Reckless Haste
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Hex Spell. For 5...17 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster, but have a 15...43% chance to miss with attacks. |
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Rend
Enchantments
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Spell. Target foe loses 5...8 Enchantments. For each Monk Enchantment removed, you take 55...31 damage. |
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Rigor Mortis
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Hex Spell. For 8...18 seconds, target foe cannot "block". |
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Rip Enchantment
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Spell. Sacrifice 30...14% Health. Remove one Enchantment from target foe. |
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Shadow of Fear
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Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 20...39 seconds. |
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Signet of
Suffering
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Elite Signet. For each Hex on target foe, that foe takes 5...29 damage (maximum 140 damage). |
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Shivers of
Dread
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Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Shivers of Dread ends. |
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Soul Barbs
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Hex Spell. For 30 seconds, target foe takes 15...27 damage when an "Enchantment" or "Hex" is cast on that target. |
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Soul Bind
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Elite Hex Spell. For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down. |
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Spinal Shivers
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Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends. |
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Spiteful Spirit
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Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe. |
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Suffering
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Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer health degeneration of 2. |
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Ulcerous Lungs
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Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding and whenever they use a Shout or Chant , they Bleed for 3...13 seconds. |
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Vocal Minority
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Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use Shouts or Chants. |
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Weaken Armor
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Hex Spell. For 10...34 seconds, target foe has an armor penalty of -20 against physical damage. |
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Weaken Knees
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Elite Hex Spell. For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends. |
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Well of
Darkness
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Well Spell. Exploit target corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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Well of Silence
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Well Spell. Exploit target corpse to create a Well of Silence for 10...26 seconds. Foes within the well cannot use Shouts or Chants and suffer -1...3 Health degeneration. |
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Well of
Weariness
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Well Spell. Exploit target corpse to create a Well of Weariness for 10...46 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. |
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Wither
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Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends. |
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[edit] Death Magic
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Animate Bone
Fiend
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Spell. Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range. |
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Animate
Bone Horror
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Spell. Exploit nearest corpse to animate a level 1...14 bone horror. |
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Animate
Bone Minions
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Spell. Exploit nearest corpse to animate two level 0...10 Bone Minions. |
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Animate
Flesh Golem
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Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. |
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Animate Shambling Horror
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Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks. |
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Animate Vampiric Horror
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Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. |
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Aura of the
Lich
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Elite Enchantment Spell. For 15...39 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health. |
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Bitter Chill
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Spell. Target foe is struck for 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. |
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Blood of
the Master
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Spell. Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way. |
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Consume Corpse
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Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy. |
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Contagion
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10...6% maximum Health. |
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Dark Aura
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health. |
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Death Nova
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds. |
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Deathly Chill
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Spell. Target foe is struck for 5...41 cold damage. If that foe's health is above 50%, you deal an additional 5...41 shadow damage. |
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Deathly Swarm
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Spell. Deathly Swarm flies out slowly and strikes for 30...78 cold damage on up to three targets in the area. |
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Discord
[edit]
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Elite Spell. If target foe is suffering from a Condition and under the effect of a Hex or an Enchantment, that foe suffers 30...94 damage. |
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Feast for the
Dead
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Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health. |
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Fetid Ground
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Spell. Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds. |
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Infuse
Condition
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Enchantment Spell. For the next 15...51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. |
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Jagged Bones
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Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks. |
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Malign
Intervention
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Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while Hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned. |
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Necrotic
Traversal
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Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds. |
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Order of
Undeath
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Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Putrid
Explosion
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Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes. |
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Putrid Flesh
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Spell. Destroy target animated undead ally. All foes near that creature are Diseased for 5...13 seconds. |
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Rising Bile
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Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect. |
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Rotting Flesh
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Spell. Target fleshy creature becomes Diseased for 10...22 seconds and slowly loses Health. |
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Soul Feast
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Spell. Exploit nearest corpse to gain 50...234 Health. |
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Tainted Flesh
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Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds. |
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Taste of Death
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Spell. Steal up to 100...340 Health from target animated undead ally. |
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Taste of Pain
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Spell. If target foe is below 50% Health, you gain 30...126 Health. |
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Toxic Chill
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Elite Spell. Target foe is struck for 15...63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10...22 seconds. |
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Verata's Aura
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Enchantment Spell. Sacrifice 33% maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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Verata's Gaze
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Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) |
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Verata's
Sacrifice
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Spell. Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. |
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Vile Miasma
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Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers -1...3 Health degeneration for 10 seconds. |
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Vile Touch
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Skill. Touch target foe to deal 20...56 damage. |
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Virulence
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Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds. |
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Well of
Suffering
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Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer -1...5 Health degeneration. |
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Well of the
Profane
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Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) |
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[edit] Soul Reaping
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Icy Veins
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Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage. |
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Reaper's Mark
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Elite Hex Spell. For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 5...13 Energy. |
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Signet of
Lost Souls
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Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy. |
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Signet of
Sorrow
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Signet. Target foe takes 15...63 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly. |
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Wail of Doom
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Elite Spell. Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds. |
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[edit] No Attribute
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Gaze of
Contempt
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Spell. If target foe has more than 50% Health, that foe loses all Enchantments. |
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Grenth's
Balance
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Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. |
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Plague Touch
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Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe. |
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