Necromancer skills quick reference

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Sacrifice.png Health sacrifice requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

[edit] Blood Magic

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Image:Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Barbed Signet.jpg Barbed Signet Signet. Sacrifice 8% maximum Health. You steal up to 18...52 Health from target foe.
8% Sacrifice     2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Blood Bond.jpg Blood Bond Enchantment Spell. For 5...17 seconds, target other ally gains +1...5 Health regeneration and you suffer -3 Health degeneration.
    5 Energy 1 Activation 2 Recharge
Factions    
Image:Blood Drinker.jpg Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Image:Blood of the Aggressor.jpg Blood of the Aggressor Spell. Sacrifice 5% Health. If target foe is attacking, you steal up to 5...41 Health. Otherwise, that foe takes 5...41 damage.
5% Sacrifice 5 Energy 1 Activation 3 Recharge
Nightfall    
Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. Sacrifice 25% maximum Health. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
25% Sacrifice 5 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Blood Ritual.jpg Blood Ritual Enchantment Spell. Sacrifice 17% maximum Health. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Blood is Power.jpg Blood is Power Elite Enchantment Spell. Sacrifice 33% maximum Health. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 5 Energy ¼ Activation    
Core    
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5...17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30...18% Maximum Health each time you cast a Spell.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Dark Bond.jpg Dark Bond Enchantment Spell. For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Dark Fury.jpg Dark Fury Enchantment Spell. Sacrifice 17% maximum health. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Image:Dark Pact.jpg Dark Pact Spell. Sacrifice 10% Health and deal 10...40 shadow damage to target foe.
10% Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Demonic Flesh.jpg Demonic Flesh Enchantment Spell. Sacrifice 20% maximum Health. For 30...54 seconds, your maximum Health is increased by 80...176.
20% Sacrifice 5 Energy 1 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Jaundiced Gaze.jpg Jaundiced Gaze Spell. Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18...52 Health. Otherwise, you deal 18...52 damage.
10% Sacrifice 10 Energy 1 Activation 2 Recharge
Factions    
Image:Lifebane Strike.jpg Lifebane Strike Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal up to 12...41 Health.
    10 Energy 2 Activation 8 Recharge
Factions Duplicate of Shadow Strike  
Image:Life Siphon.jpg Life Siphon Hex Spell. For 12...22 seconds, target suffers - 1...3 health degeneration, and you gain +1...3 health regeneration.
    10 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11 seconds, target foe suffers Health degeneration of 3...7, which you gain as Health regeneration.
    5 Energy 1 Activation 30 Recharge
Prophecies    
Image:Mark of Fury.jpg Mark of Fury Hex Spell. For 5...29 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10...76 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Offering of Blood.jpg Offering of Blood Elite Spell. Sacrifice 20% maximum Health. You gain 8...18 Energy.
20% Sacrifice 5 Energy ¼ Activation 15 Recharge
Prophecies    
Image:Oppressive Gaze.jpg Oppressive Gaze Spell. Target foe and adjacent foes take 5...41 damage. Steal up to 15...39 Health from any who were suffering from Weakness.
    15 Energy 2 Activation 7 Recharge
Factions    
Image:Order of Pain.jpg Order of Pain Enchantment Spell. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    
Image:Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Image:Ravenous Gaze.jpg Ravenous Gaze Elite Spell. Steal 15...27 Health from target foe. If your Health is still below 50%, steal up to an additional 15...75 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Shadow Strike.jpg Shadow Strike Spell. Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.
    10 Energy 2 Activation 8 Recharge
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Image:Signet of Agony.jpg Signet of Agony Signet. Sacrifice 10% maximum health and suffer from bleeding for 25 seconds. All nearby foes take 10...37 damage.
10% Sacrifice     ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal up to 16...67 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    
Image:Strip Enchantment.jpg Strip Enchantment Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30...102 Health.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Touch of Agony.jpg Touch of Agony Skill. Sacrifice 10% maximum Health. Target touched foe takes 20...50 shadow damage.
10% Sacrifice 5 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Wallow's Bite  
Image:Unholy Feast.jpg Unholy Feast Spell. Steal up to 10...54 Health from up to 1...3 foes in the area.
    15 Energy ¾ Activation 12 Recharge
Core    
Image:Vampiric Bite.jpg Vampiric Bite Skill. Touch target foe to steal up to 29...65 Health.
    15 Energy ¾ Activation 2 Recharge
Factions Duplicate of Vampiric Touch  
Image:Vampiric Gaze.jpg Vampiric Gaze Spell. Steal up to 18...52 Health from target foe.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. For 5...17 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5...41 Health from one nearby foe.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Vampiric Swarm.jpg Vampiric Swarm Spell. Vampiric Swarm flies out slowly and steals up to 15...51 Health from up to three foes in the area.
    15 Energy 3 Activation 10 Recharge
Factions    
Image:Vampiric Touch.jpg Vampiric Touch Skill. Touch target foe to steal up to 29...65 Health.
    15 Energy ¾ Activation 2 Recharge
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Image:Wallow's Bite.jpg Wallow's Bite Skill. Sacrifice 10% maximum Health. Target touched foe takes 20...50 damage.
10% Sacrifice 5 Energy ¾ Activation 3 Recharge
Factions Duplicate of Touch of Agony  
Image:Well of Blood.jpg Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18 seconds, allies in that area receive +1...5 Health regeneration.
    10 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Well of Power.jpg Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18 seconds, allies within the area of Well of Power gain +1...5 Health regeneration and +2 Energy regeneration.
    10 Energy 2 Activation 15 Recharge
Prophecies    

[edit] Curses

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Image:Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Image:Chilblains.jpg Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area are struck for 10...37 cold damage and lose 1...2 Enchantments.
    25 Energy ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -1...7 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Image:Defile Enchantments.jpg Defile Enchantments Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Desecrate Enchantments  
Image:Defile Flesh.jpg Defile Flesh Hex Spell. Sacrifice 10% maximum Health. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Depravity.jpg Depravity Elite Hex Spell. For 5...17 seconds, whenever target foe casts a Spell, that foe and one nearby foe lose 1...4 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Image:Desecrate Enchantments.jpg Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Defile Enchantments  
Image:Enfeeble.jpg Enfeeble Spell. Target suffers from Weakness for 5...17 seconds.
    5 Energy 1 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Enfeebling Blood.jpg Enfeebling Blood Spell. Sacrifice 10% maximum Health. Target foe and all nearby foes suffer from Weakness for 5...17 seconds.
10% Sacrifice 10 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Enfeebling Touch.jpg Enfeebling Touch Skill. Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Image:Envenom Enchantments.jpg Envenom Enchantments Spell. Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for 3...9 seconds.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Faintheartedness.jpg Faintheartedness Hex Spell. For the next 5...29 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 1...3.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Feast of Corruption.jpg Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal up to 8...34 Health from each struck foe who is suffering from a Hex.
    15 Energy 2 Activation 20 Recharge
Prophecies    
Image:Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. Sacrifice 10% max Health. Target foe loses all Enchantments. For 8...18 seconds, target foe gains only half Health from healing.
10% Sacrifice 25 Energy 2 Activation 10 Recharge
Core    
Image:Malaise.jpg Malaise Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration [sic]. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Meekness.jpg Meekness Hex Spell. Sacrifice 17% maximum health. For 20...39 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 25 Recharge
Nightfall    
Image:Order of Apostasy.jpg Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25...17% Health.
    25 Energy 2 Activation    
Factions    
Image:Pain of Disenchantment.jpg Pain of Disenchantment Elite Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51 damage.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Plague Sending.jpg Plague Sending Spell. Sacrifice 10% maximum Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.
10% Sacrifice 10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Plague Signet.jpg Plague Signet Elite Signet. Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 8 Recharge
Core    
Image:Poisoned Heart.jpg Poisoned Heart Enchantment Spell. For 10 seconds, you suffer -5...3 Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for 5...13 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Image:Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 15...39 damage whenever that foe fails to hit in combat.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Reckless Haste.jpg Reckless Haste Hex Spell. For 5...17 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster, but have a 15...43% chance to miss with attacks.
    15 Energy 2 Activation 25 Recharge
Factions    
Image:Rend Enchantments.jpg Rend Enchantments Spell. Target foe loses 5...8 Enchantments. For each Monk Enchantment removed, you take 55...31 damage.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18 seconds, target foe cannot "block".
    10 Energy 2 Activation 30 Recharge
Core    
Image:Rip Enchantment.jpg Rip Enchantment Spell. Sacrifice 30...14% Health. Remove one Enchantment from target foe.
30...14% Sacrifice 5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 20...39 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Signet of Suffering.jpg Signet of Suffering Elite Signet. For each Hex on target foe, that foe takes 5...29 damage (maximum 140 damage).
        2 Activation 20 Recharge
Nightfall    
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Image:Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27 damage when an "Enchantment" or "Hex" is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.
    10 Energy 2 Activation 5 Recharge
Factions    
Image:Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
    10 Energy 2 Activation 10 Recharge
Prophecies    
Image:Suffering.jpg Suffering Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer health degeneration of 2.
    15 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding and whenever they use a Shout or Chant , they Bleed for 3...13 seconds.
    15 Energy 2 Activation 10 Recharge
Nightfall    
Image:Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use Shouts or Chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Weaken Armor.jpg Weaken Armor Hex Spell. For 10...34 seconds, target foe has an armor penalty of -20 against physical damage.
    10 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Well of Darkness.jpg Well of Darkness Well Spell. Exploit target corpse to create a Well of Darkness for 5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Well of Silence.jpg Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26 seconds. Foes within the well cannot use Shouts or Chants and suffer -1...3 Health degeneration.
    15 Energy 2 Activation 20 Recharge
Nightfall    
Image:Well of Weariness.jpg Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Wither.jpg Wither Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

[edit] Death Magic

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Image:Animate Bone Fiend.jpg Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14 bone fiend. Bone fiends can attack at range.
    25 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Animate Bone Horror.jpg Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14 bone horror.
    10 Energy 3 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Animate Bone Minions.jpg Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10 Bone Minions.
    15 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Animate Flesh Golem.jpg Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy 3 Activation 30 Recharge
Factions    
Image:Animate Shambling Horror.jpg Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14 shambling horror. When the shambling horror dies, it is replaced by a level 0...12 jagged horror that causes Bleeding with each of its attacks.
    15 Energy 3 Activation 25 Recharge
Nightfall    
Image:Animate Vampiric Horror.jpg Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy 3 Activation 15 Recharge
Factions    
Image:Aura of the Lich.jpg Aura of the Lich Elite Enchantment Spell. For 15...39 seconds, your maximum Health is reduced by half, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Image:Bitter Chill.jpg Bitter Chill Spell. Target foe is struck for 15...51 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Blood of the Master.jpg Blood of the Master Spell. Sacrifice 5% maximum Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85 Health and 5...17 Energy.
    10 Energy 1 Activation    
Prophecies    
Image:Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice 10...6% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Death Nova.jpg Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Deathly Chill.jpg Deathly Chill Spell. Target foe is struck for 5...41 cold damage. If that foe's health is above 50%, you deal an additional 5...41 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Deathly Swarm.jpg Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78 cold damage on up to three targets in the area.
    10 Energy 3 Activation 3 Recharge
Core   Can be obtained through a quest
Image:Discord.jpg Discord Elite Spell. If target foe is suffering from a Condition and under the effect of a Hex or an Enchantment, that foe suffers 30...94 damage.
    5 Energy 2 Activation 2 Recharge
Factions    
Image:Feast for the Dead.jpg Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Fetid Ground.jpg Fetid Ground Spell. Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds.
    10 Energy ¾ Activation 10 Recharge
Factions    
Image:Infuse Condition.jpg Infuse Condition Enchantment Spell. For the next 15...51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Image:Jagged Bones.jpg Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while Hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Necrotic Traversal.jpg Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.
    5 Energy ¾ Activation    
Prophecies   Can be obtained through a quest
Image:Order of Undeath.jpg Order of Undeath Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
10% Sacrifice 10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Putrid Explosion.jpg Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Putrid Flesh.jpg Putrid Flesh Spell. Destroy target animated undead ally. All foes near that creature are Diseased for 5...13 seconds.
    10 Energy ¼ Activation    
Nightfall    
Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Rotting Flesh.jpg Rotting Flesh Spell. Target fleshy creature becomes Diseased for 10...22 seconds and slowly loses Health.
    15 Energy 3 Activation 3 Recharge
Core   Can be obtained through a quest
Image:Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234 Health.
    10 Energy 1 Activation    
Core   Can be obtained through a quest
Image:Tainted Flesh.jpg Tainted Flesh Elite Enchantment Spell. For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.
    5 Energy 1 Activation    
Core    
Image:Taste of Death.jpg Taste of Death Spell. Steal up to 100...340 Health from target animated undead ally.
    5 Energy ¼ Activation    
Core    
Image:Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    
Image:Toxic Chill.jpg Toxic Chill Elite Spell. Target foe is struck for 15...63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 10...22 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. Sacrifice 33% maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Image:Verata's Gaze.jpg Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy 1 Activation 5 Recharge
Prophecies    
Image:Verata's Sacrifice.jpg Verata's Sacrifice Spell. Sacrifice 15% maximum Health. For 5...9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transfered to you. If this Spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers -1...3 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    
Image:Vile Touch.jpg Vile Touch Skill. Touch target foe to deal 20...56 damage.
    10 Energy ¾ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Virulence.jpg Virulence Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.
    5 Energy 1 Activation 15 Recharge
Prophecies    
Image:Well of Suffering.jpg Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26 seconds, foes in that area suffer -1...5 Health degeneration.
    15 Energy 2 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Well of the Profane.jpg Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
    25 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest

[edit] Soul Reaping

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Image:Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 5...13 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82 Health and 1...8 Energy.
        ¼ Activation 8 Recharge
Nightfall    
Image:Signet of Sorrow.jpg Signet of Sorrow Signet. Target foe takes 15...63 damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly.
        1 Activation 30 Recharge
Nightfall    
Image:Wail of Doom.jpg Wail of Doom Elite Spell. Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds.
10% Sacrifice 15 Energy ¼ Activation 15 Recharge
Factions    

[edit] No Attribute

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Image:Gaze of Contempt.jpg Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all Enchantments.
    10 Energy 1 Activation 25 Recharge
Factions    
Image:Grenth's Balance.jpg Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.
    10 Energy ¼ Activation 10 Recharge
Core    
Image:Plague Touch.jpg Plague Touch Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe.
    5 Energy ¾ Activation    
Core   Can be obtained through a quest
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