Monk skills quick reference

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Upkeep.png Upkeep

Image:Activation.png Activation time

Image:Recharge.png Recharge time

[edit] Divine Favor

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Image:Aura of Faith.jpg Aura of Faith Elite Enchantment Spell. For 60 seconds, target ally gains 24...45% more Health when healed.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Image:Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30% longer.
-1 Upkeep 10 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...94 Health and remove one Condition and one Hex.
    10 Energy ¾ Activation 5 Recharge
Factions    
Image:Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 energy, maximum 3...20.
        2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 5...29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1...5 Energy)
        1 Activation 5 Recharge
Factions    
Image:Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64 health, lose one Hex, and lose one Condition (maximum 1...7 Hexes and Conditions).
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Deny Hexes.jpg Deny Hexes Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have.
    5 Energy 1 Activation 12 Recharge
Factions    
Image:Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15...51 points, and you lose 2 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Divine Healing.jpg Divine Healing Spell. Heal yourself and party members in the area for 10...210 points.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Heaven's Delight  
Image:Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Image:Divine Spirit.jpg Divine Spirit Enchantment Spell. For 1...11 seconds, Monk Spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
    10 Energy ¼ Activation 60 Recharge
Prophecies   Can be obtained through a quest
Image:Healer's Boon.jpg Healer's Boon Elite Enchantment Spell. While you maintain this Enchantment, your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more Health.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Heaven's Delight.jpg Heaven's Delight Spell. Heal yourself and party members in the area for 10...210 points.
    10 Energy 2 Activation 30 Recharge
Factions Duplicate of Divine Healing  
Image:Holy Haste.jpg Holy Haste Enchantment Spell. For 1...48 seconds, your Healing Prayers Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Peace and Harmony.jpg Peace and Harmony Elite Enchantment Spell. For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe or deals damage to a foe.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Image:Release Enchantments.jpg Release Enchantments Spell. Lose all Enchantments. Each party member is healed for 5...29 Health for each Monk Enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Scribe's Insight.jpg Scribe's Insight Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy whenever you use a Signet.
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Image:Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15 seconds, enemy spells targeted against target ally fail.
    15 Energy 1 Activation 45 Recharge
Core    
Image:Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17 seconds, while you are casting spells, you cannot be the target of spells. When Spell Shield ends, all of your skills are disabled for 10...6 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less)
-1 Upkeep 5 Energy 3 Activation 15 Recharge
Prophecies    
Image:Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3 Health regeneration. If this Skill ends prematurely, that ally gains 30...102 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    
Image:Withdraw Hexes.jpg Withdraw Hexes Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8 seconds to recharge for each Hex removed in this way.
    15 Energy 1 Activation 5 Recharge
Factions    

[edit] Healing Prayers

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Image:Dwayna's Kiss.jpg Dwayna's Kiss Spell. Heal target other ally for 15...51 health and an additional 10...30 health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Can be obtained through a quest
Image:Dwayna's Sorrow.jpg Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Ethereal Light.jpg Ethereal Light Spell. Target ally is healed for 25...85. This spell is easily interrupted.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Gift of Health.jpg Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Image:Glimmer of Light.jpg Glimmer of Light Elite Spell. Heal target ally for 25...73 Health.
    5 Energy ¼ Activation 2 Recharge
Nightfall    
Image:Heal Area.jpg Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Image:Heal Other.jpg Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Jamei's Gaze Can be obtained through a quest
Image:Heal Party.jpg Heal Party Spell. Heal entire party for 16...67 points.
    15 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Healer's Covenant.jpg Healer's Covenant Elite Enchantment Spell. While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost -1...3 Energy.
-1 Upkeep 5 Energy ¼ Activation 5 Recharge
Nightfall    
Image:Healing Breeze.jpg Healing Breeze Enchantment Spell. For 10 seconds, target ally gains health regeneration of 3...8.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Healing Burst.jpg Healing Burst Elite Spell. Target touched ally and all nearby allies are healed for 30...126 Health. If more than one ally was healed, you lose 5 Energy.
    5 Energy ¾ Activation 10 Recharge
Factions    
Image:Healing Hands.jpg Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Image:Healing Light.jpg Healing Light Elite Spell. Heal target ally for 40...88 Health. If your target has an Enchantment, you gain 1...3 Energy.
    5 Energy 1 Activation 4 Recharge
Factions    
Image:Healing Ring.jpg Healing Ring Spell. Heal adjacent creatures for 30...150 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Healing Seed.jpg Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 health.
    10 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Healing Touch.jpg Healing Touch Spell. Heal target touched ally for 16...51 health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Image:Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest
Image:Jamei's Gaze.jpg Jamei's Gaze Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Factions Duplicate of Heal Other  
Image:Karei's Healing Circle.jpg Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Factions Duplicate of Heal Area  
Image:Light of Deliverance.jpg Light of Deliverance Elite Spell. All party members under 80% Health are healed for 5...65 Health.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this Enchantment, whenever target ally hits a foe, you gain 2...14 Health.
-1 Upkeep 5 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Mending.jpg Mending Enchantment Spell. While you maintain this "Enchantment", target ally gains Health regeneration of +1...3.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Orison of Healing.jpg Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Renew Life.jpg Renew Life Spell. Resurrect target touched dead target party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
    15 Energy 6 Activation 5 Recharge
Nightfall    
Image:Restful Breeze.jpg Restful Breeze Enchantment Spell. For 5...11 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Restore Life.jpg Restore Life Spell. Touch the body of a fallen party member. Target party member is returned to life with 20...56% health and 42...80% energy.
    10 Energy 6 Activation 8 Recharge
Prophecies    
Image:Resurrection Chant.jpg Resurrection Chant Spell. Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
    10 Energy 6 Activation 15 Recharge
Factions    
Image:Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    
Image:Supportive Spirit.jpg Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Image:Vigorous Spirit.jpg Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5...17 Health.
    5 Energy 1 Activation 4 Recharge
Prophecies   Can be obtained through a quest
Image:Word of Healing.jpg Word of Healing Elite Spell. Heal target other ally for 15...83 Health. Heal for an additional 15...83 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 4 Recharge
Core    
Image:Words of Comfort.jpg Words of Comfort Spell. Target ally is healed for 15...51 Health and an additional 15...39 Health if that ally is suffering from a Condition.
    5 Energy 1 Activation 4 Recharge
Nightfall    

[edit] Protection Prayers

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Image:Aegis.jpg Aegis Enchantment Spell. For 5...10 seconds, all party members have a 50% chance to block attacks.
    15 Energy 2 Activation 30 Recharge
Core    
Image:Air of Enchantment.jpg Air of Enchantment Elite Enchantment Spell. For 4...9 seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Image:Amity.jpg Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Image:Convert Hexes.jpg Convert Hexes Spell. Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy 1 Activation 20 Recharge
Core    
Image:Dismiss Condition.jpg Dismiss Condition Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Image:Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 15...63 Health.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Image:Draw Conditions.jpg Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 health.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Extinguish.jpg Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Guardian.jpg Guardian Enchantment Spell. For 5 seconds, target ally has a 20...44% chance to "block" attacks.
    5 Energy 1 Activation 2 Recharge
Core    
Image:Life Attunement.jpg Life Attunement Enchantment Spell. While you maintain this enchantment, target ally deals 30% less damage in combat, but gains 14...43% more health when healed.
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Life Barrier.jpg Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Image:Life Bond.jpg Life Bond Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25 points.
-1 Upkeep 10 Energy 2 Activation    
Core    
Image:Life Sheath.jpg Life Sheath Elite Enchantment Spell. For the next 20 seconds, the next 30...126 damage target ally would take is negated.
    5 Energy 1 Activation 7 Recharge
Factions    
Image:Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Mend Ailment.jpg Mend Ailment Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mend Condition.jpg Mend Condition Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mending Touch.jpg Mending Touch Spell. Touched ally loses two Conditions and is healed for 15...51 Health for each Condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Image:Pacifism.jpg Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Pensive Guardian.jpg Pensive Guardian Enchantment Spell. For 5...10 seconds, target ally has a 50% chance to block attacks from Enchanted foes.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Protective Bond.jpg Protective Bond Enchantment Spell. While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4 energy or the spell ends.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Protective Spirit.jpg Protective Spirit Enchantment Spell. For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
    10 Energy ¼ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Rebirth.jpg Rebirth Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This Spell consumes all of your remaining Energy.
    10 Energy 5 Activation    
Core   Can be obtained through a quest
Image:Restore Condition.jpg Restore Condition Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Image:Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Reverse Hex.jpg Reverse Hex Enchantment Spell. Remove one hex from target ally. For 5...9 seconds, the next time target ally would take damage, that damage is reduced by 5...41.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Shield Guardian.jpg Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy 1 Activation 1 Recharge
Factions    
Image:Shield of Absorption.jpg Shield of Absorption Enchantment Spell. For 3...6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. For 1...6 seconds, target ally has a 75% chance to "block" attacks and gains 15...27 armor.
    10 Energy ¼ Activation 5 Recharge
Prophecies    
Image:Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor.
    15 Energy ¼ Activation 5 Recharge
Core    
Image:Shielding Hands.jpg Shielding Hands Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3...15.
    5 Energy ¼ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Spirit Bond.jpg Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or spells, that ally is healed for 40...88 Health.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Vital Blessing.jpg Vital Blessing Enchantment Spell. While you maintain this Enchantment, target ally has +40...168 maximum Health.
-1 Upkeep 10 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Zealous Benediction.jpg Zealous Benediction Elite Spell. Heal target ally for 30...150 Health. If target was below 50% Health, you gain 7 Energy.
    10 Energy ¾ Activation 4 Recharge
Nightfall    

[edit] Smiting Prayers

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Image:Balthazar's Aura.jpg Balthazar's Aura Enchantment Spell. For 8 seconds, foes adjacent to target ally take 10...22 holy damage each second.
    25 Energy 2 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Balthazar's Pendulum.jpg Balthazar's Pendulum Elite Enchantment Spell. For 5...17 seconds, the next time target ally would be knocked down by a foe, that foe is knocked down instead.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Balthazar's Spirit.jpg Balthazar's Spirit Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
-1 Upkeep 10 Energy 2 Activation    
Prophecies   Can be obtained through a quest
Image:Bane Signet.jpg Bane Signet Signet. Target foe takes 26...50 holy damage. If that foe was attacking, he is knocked down.
        1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Banish.jpg Banish Spell. Target foe takes 20...49 holy damage. This spell does double damage to summoned creatures.
    5 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Defender's Zeal.jpg Defender's Zeal Elite Hex Spell. For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Holy Strike.jpg Holy Strike Skill. Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
    5 Energy ¾ Activation 8 Recharge
Prophecies Duplicate of Stonesoul Strike  
Image:Holy Wrath.jpg Holy Wrath Enchantment Spell. While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Judge's Insight.jpg Judge's Insight Enchantment Spell. For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
    10 Energy 2 Activation 10 Recharge
Core    
Image:Judge's Intervention.jpg Judge's Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 30...150 damage.
    5 Energy ¼ Activation 30 Recharge
Nightfall    
Image:Kirin's Wrath.jpg Kirin's Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Factions Duplicate of Symbol of Wrath  
Image:Ray of Judgment.jpg Ray of Judgment Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30...90 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3...8 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Image:Retribution.jpg Retribution Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Reversal of Damage.jpg Reversal of Damage Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5...61).
    5 Energy ¼ Activation 6 Recharge
Nightfall    
Image:Scourge Enchantment.jpg Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 15...63 damage.
    10 Energy 2 Activation 5 Recharge
Nightfall    
Image:Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Shield of Judgment.jpg Shield of Judgment Elite Enchantment Spell. For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 damage.
    15 Energy 1 Activation 45 Recharge
Prophecies    
Image:Signet of Judgment.jpg Signet of Judgment Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.
        1 Activation 20 Recharge
Core    
Image:Signet of Mystic Wrath.jpg Signet of Mystic Wrath Signet. Target foe takes 5...29 holy damage for each Enchantment on you (maximum 100 holy damage).
        2 Activation 20 Recharge
Nightfall    
Image:Signet of Rage.jpg Signet of Rage Signet. Target foe takes 10...34 holy damage and +5...10 holy damage for each adrenaline skill that foe has.
        2 Activation 20 Recharge
Factions    
Image:Smite.jpg Smite Spell. This spell deals 10...46 holy damage. If attacking, your target takes an additional 10...30 holy damage.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Smite Hex.jpg Smite Hex Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10...70 damage.
    5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Spear of Light.jpg Spear of Light Spell. Spear of Light flies toward target foe and deals 26...50 holy damage if it hits. Spear of Light deals +15...51 damage if it hits an attacking foe.
    5 Energy 1 Activation 15 Recharge
Factions    
Image:Stonesoul Strike.jpg Stonesoul Strike Skill. Touched target foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
    5 Energy ¾ Activation 8 Recharge
Factions Duplicate of Holy Strike  
Image:Strength of Honor.jpg Strength of Honor Enchantment Spell. While you maintain this Enchantment, target ally deals 1...8 more damage in melee.
-1 Upkeep 10 Energy 2 Activation    
Core   Can be obtained through a quest
Image:Symbol of Wrath.jpg Symbol of Wrath Spell. For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.
    5 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Kirin's Wrath Can be obtained through a quest
Image:Word of Censure.jpg Word of Censure Elite Spell. Target foe takes 15...63 holy damage. If your target was below 33% Health, Word of Censure takes 20 additional seconds to recharge.
    10 Energy 1 Activation 2 Recharge
Factions    
Image:Zealot's Fire.jpg Zealot's Fire Enchantment Spell. For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage and you lose 1 Energy.
    10 Energy ¼ Activation 30 Recharge
Core   Can be obtained through a quest

[edit] No Attribute

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Image:Empathic Removal.jpg Empathic Removal Elite Spell. You and target other ally lose 1 Condition and 1 Hex.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Essence Bond.jpg Essence Bond Enchantment Spell. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
-1 Upkeep 10 Energy 2 Activation    
Prophecies    
Image:Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Light of Dwayna.jpg Light of Dwayna Spell. Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
    25 Energy 4 Activation 20 Recharge
Prophecies    
Image:Martyr.jpg Martyr Elite Spell. Transfer all Conditions and their remaining durations from your allies to you.
    5 Energy 1 Activation 10 Recharge
Core    
Image:Purge Conditions.jpg Purge Conditions Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
    5 Energy ¼ Activation 20 Recharge
Core   Can be obtained through a quest
Image:Purge Signet.jpg Purge Signet Signet. Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.
        2 Activation 20 Recharge
Core    
Image:Remove Hex.jpg Remove Hex Spell. Remove a hex from target ally.
    5 Energy 2 Activation 7 Recharge
Core   Can be obtained through a quest
Image:Resurrect.jpg Resurrect Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
    10 Energy 5 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Signet of Removal.jpg Signet of Removal Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition.
        1 Activation 5 Recharge
Nightfall    
Image:Succor.jpg Succor Enchantment Spell. While you maintain this "Enchantment", target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Prophecies    
Image:Vengeance.jpg Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a Death Penalty.
    10 Energy 4 Activation 60 Recharge
Prophecies   Can be obtained through a quest
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