Mesmer skills quick reference
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This skill may be earned from a
quest. See skill information for details.
[edit] Domination Magic
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Arcane Larceny
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Spell. For 5...29 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell. |
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Arcane Thievery
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Spell. For 5...29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. |
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Prophecies | ![]() |
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Backfire
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Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35...119 damage. |
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Core | ![]() |
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Blackout
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Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |
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Prophecies | ![]() |
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Chaos Storm
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Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell. |
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Prophecies | ![]() |
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Complicate
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Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1...13 seconds. |
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Cry of
Frustration
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Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage. |
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Core | |||||||||||||
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Diversion
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Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge. |
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Core | ![]() |
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Empathy
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Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 15...39 damage. |
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Core | ![]() |
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Enchanter's Conundrum
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Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15...75 damage if not under the effects of an Enchantment Spell. |
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Nightfall | |||||||||||||
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Energy Burn
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Spell. Target foe loses 3...7 Energy and takes 10 damage for each point of Energy lost. |
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Core | ![]() |
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Energy Surge
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Elite Spell. Target foe loses 3...7 Energy. For each point of Energy lost, that foe and all nearby foes take 10 damage. |
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Core | |||||||||||||
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Guilt
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Hex Spell. For 6 seconds, if target foe casts a Spell that targets a foe, the Spell fails, you steal 5...12 Energy from that foe, and Guilt ends. |
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Prophecies | ![]() |
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Hex Breaker
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Stance. For 15...75 seconds, the next time you are the target of a "Hex", that Hex fails, the caster takes 10...39 damage. |
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Core | ![]() |
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Hex Eater
Vortex
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Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30...102 damage and lose one Enchantment. |
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Nightfall | |||||||||||||
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Ignorance
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Hex Spell. For 8...18 seconds target foe cannot use Signets. |
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Core | |||||||||||||
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Mind Wrack
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Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage. |
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Core | ![]() |
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Mirror of Disenchantment
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Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment. |
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Nightfall | |||||||||||||
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Mistrust
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Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15...63 damage. |
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Nightfall | |||||||||||||
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Overload
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Spell. Target foe takes 5...17 damage. If that foe was casting a spell, you deal +5...41 damage. |
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Factions | |||||||||||||
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Panic
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Elite Hex Spell. For 10...22 seconds target foe and and all nearby foes suffer Energy degeneration of 2 and take 10...68 damage whenever they use a Signet. |
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Prophecies | |||||||||||||
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Power Block
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Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3...13 seconds for that foe. |
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Prophecies | |||||||||||||
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Power Flux
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Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration. |
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Nightfall | |||||||||||||
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Power Leak
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Spell. If target foe is casting a spell, the spell is interrupted and target foe loses 5...17 Energy. |
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Prophecies | ![]() |
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Power Spike
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Spell. If target foe is casting a spell, the spell is interrupted and target foe takes 20...86 damage. |
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Core | ![]() |
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Price of Pride
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Hex Spell. For 5...17 seconds, the next time target foe uses an elite Skill, that foe loses 1...6 energy. |
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Nightfall | |||||||||||||
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Psychic
Distraction
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Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds. |
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Psychic
Instability
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Elite Hex Spell. For 5...17 seconds, any time target foe is interrupted that foe is knocked down. |
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Shame
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 5...12 Energy from that foe and Shame ends. |
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Prophecies | |||||||||||||
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Shatter
Delusions
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Spell. Remove one Mesmer "Hex" from target foe, that foe takes 15...63 damage. |
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Prophecies | ![]() |
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Shatter
Enchantment
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Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14...83 damage. |
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Core | ![]() |
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Shatter Hex
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Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30...102 damage. |
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Core | ![]() |
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Signet of
Disruption
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Signet. If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills. |
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Factions | |||||||||||||
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Signet of
Weariness
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Signet. Target foe and all nearby foes lose 3...7 energy. |
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Prophecies | |||||||||||||
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Simple Thievery
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Elite Spell. For 10...30 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill. |
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Nightfall | |||||||||||||
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Spiritual Pain
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Spell. Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage and this Skill recharges instantly if it hits a Spirit. |
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Nightfall | |||||||||||||
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Unnatural
Signet
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Signet. Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly. |
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Factions | |||||||||||||
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Visions of
Regret
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Elite Hex Spell. For 5...17 seconds, target foe takes 30...102 damage whenever that foe uses an adrenaline Skill. |
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Nightfall | |||||||||||||
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Wastrel's
Demise
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Spell. Target foe takes 5...25 damage. If that foe is not casting a Spell, that foe takes an additional 3...6 damage for each equipped Spell. |
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Nightfall | |||||||||||||
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Wastrel's
Worry
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Hex Spell. After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |
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Prophecies | ![]() |
[edit] Fast Casting
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Arcane Languor
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Elite Hex Spell. For 1...8 seconds, all Spells cast by target foe cause Exhaustion. |
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Mantra of
Recovery
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Elite Stance. For 5...17 seconds, Spells you cast recharge 50% faster. |
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Core | |||||||||||||
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Persistence of Memory
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Enchantment Spell. For 5...17 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged. |
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Nightfall | |||||||||||||
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Power Return
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Spell. If target foe is casting a Spell, that Spell is interrupted and target foe gains 10...6 Energy. |
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Factions | |||||||||||||
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Stolen Speed
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Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast. |
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Symbolic
Celerity
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Enchantment Spell. For 5...17 seconds, all of your Signets activate 25...45% faster. |
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Nightfall | |||||||||||||
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Symbolic
Posture
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Stance. For 5...17 seconds, the next Signet you activate recharges 20...68% faster. |
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Nightfall | |||||||||||||
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Symbols of Inspiration
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Elite Enchantment Spell. For 5...13 seconds, whenever you use a Signet, you gain 1...8 Energy |
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Nightfall |
[edit] Illusion Magic
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Accumulated
Pain
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Spell. Target foe takes 10...30 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17 seconds. |
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Factions | |||||||||||||
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Air of
Disenchantment
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Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe. |
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Nightfall | |||||||||||||
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Ancestor's
Visage
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Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Factions | ![]() |
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Arcane
Conundrum
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Hex Spell. For 5...13 seconds, Spells cast by target foe take twice as long to cast. |
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Core | ![]() |
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Clumsiness
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Hex Spell. For 4...7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10...76 damage. |
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Core | ![]() |
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Conjure
Nightmare
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Hex Spell. For 2...12 seconds, target foe suffers -8 health degeneration. |
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Conjure
Phantasm
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Hex Spell. For 2...12 seconds, target foe experiences -5 Health degeneration. |
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Core | ![]() |
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Crippling
Anguish
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Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration. |
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Core | |||||||||||||
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Distortion
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Stance. For 1...4 seconds, you have a 75% chance to "block" attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
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Prophecies | ![]() |
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Ethereal Burden
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy. |
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Prophecies | ![]() |
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Fevered Dreams
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Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. |
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Prophecies | |||||||||||||
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Fragility
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Hex Spell. For 8...18 seconds, target foe takes 5...17 damage each time that foe suffers or recovers from a new condition. |
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Core | ![]() |
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Frustration
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Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower and takes 5...41 damage whenever interrupted while casting a Spell. |
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Nightfall | |||||||||||||
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Illusion of
Haste
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Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |
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Core | ![]() |
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Illusion of
Pain
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Hex Spell. For 10 seconds, target foe has -3...9 health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of health degeneration caused from this Spell. |
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Factions | |||||||||||||
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Illusion
of Weakness
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Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health. |
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Prophecies | ![]() |
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Illusionary Weaponry
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Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage. |
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Prophecies | |||||||||||||
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Images of
Remorse
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Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage. |
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Imagined Burden
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Hex Spell. For 8...18 seconds, target foe moves 50% slower. |
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Core | ![]() |
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Ineptitude
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Elite Hex Spell. For 4...9 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds. |
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Prophecies | |||||||||||||
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Kitah's Burden
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Hex Spell. For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10...20 Energy. |
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Factions | ![]() |
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Migraine
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Elite Hex Spell. For the next 5...17 seconds, target foe suffers health degeneration of 1...3 and takes 100% longer to cast spells. |
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Prophecies | |||||||||||||
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Phantom Pain
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Hex Spell. For 10 seconds, target foe suffers Health degeneration of 1...3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds. |
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Prophecies | ![]() |
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Recurring
Insecurity
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Elite Hex Spell. For 1...8 seconds, target foe suffers from -1...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied. |
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Shared Burden
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Elite Hex Spell. For 3...14 seconds, target foe and all nearby foes move 50% slower. |
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Signet of
Clumsiness
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Signet. If target foe is attacking, that foe is interrupted and takes 15...51 damage. |
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Nightfall | |||||||||||||
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Soothing Images
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Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline. |
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Core | |||||||||||||
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Sympathetic
Visage
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Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Prophecies | ![]() |
[edit] Inspiration Magic
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Auspicious Incantation
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Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost. |
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Channeling
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Enchantment Spell. For 8...46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
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Prophecies | ![]() |
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Discharge Enchantment
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Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44% faster. |
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Nightfall | |||||||||||||
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Drain Delusions
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Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4 Energy and you gain 2 Energy for each point lost. |
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Nightfall | |||||||||||||
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Drain
Enchantment
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Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 5...17 Energy. |
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Core | ![]() |
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Elemental
Resistance
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Stance. For 30...78 seconds, you gain +40 armor against elemental damage but you lose 24...14 armor against physical damage. |
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Prophecies | ![]() |
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Energy Drain
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Elite Spell. Target foe loses 2...8 Energy. You gain 2 Energy for each point of Energy lost. |
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Core | |||||||||||||
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Energy Tap
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Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost. |
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Core | ![]() |
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Ether Feast
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Spell. Target foe loses 3 Energy. You are healed 17...41 for each point of Energy lost. |
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Core | ![]() |
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Ether Lord
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Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration. |
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Prophecies | ![]() |
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Ether Phantom
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Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy. |
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Ether Signet
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Signet. If you have less than 5...9 Energy, gain 10...18 Energy. |
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Extend
Conditions
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Elite Spell. All Conditions on target foe last 5...81% longer (Maximum 30 seconds). |
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Feedback
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Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9 Energy. |
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Hex Eater
Signet
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Signet. Target touched ally and up to 2...4 adjacent allies each lose one Hex. You gain 1...6 Energy for each Hex removed this way. |
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Inspired
Enchantment
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Spell. Remove an "Enchantment" from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. |
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Prophecies | ![]() |
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Inspired Hex
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Spell. Remove a Hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. |
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Prophecies | ![]() |
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Keystone Signet
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Elite Signet. All of your Signets except Keystone Signet become recharged. All of your non-Signet skills are disabled for 17...7 seconds. |
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Prophecies | |||||||||||||
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Leech Signet
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Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy. |
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Core | ![]() |
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Lyssa's Aura
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Elite Enchantment Spell. For 3...9 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6 Energy from the caster. |
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Mantra of Concentration
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Stance. For 60...156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. |
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Prophecies | |||||||||||||
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Mantra of Earth
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Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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Core | ![]() |
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Mantra of Flame
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Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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Core | ![]() |
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Mantra of Frost
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Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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Core | ![]() |
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Mantra of Inscriptions
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Stance. For 30...78 seconds, your Signet skills recharge 25...45% faster. |
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Core | |||||||||||||
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Mantra of
Lightning
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Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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Core | ![]() |
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Mantra
of Persistence
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Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20...84% longer. |
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Core | ![]() |
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Mantra of
Recall
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Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 energy when Mantra of Recall ends. |
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Mantra of
Resolve
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Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends. |
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Mantra of
Signets
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Stance. For 10...22 seconds, the next time you use a Signet, it recharges immediately. |
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Physical
Resistance
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Stance. For 30...78 seconds, you gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage. |
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Prophecies | |||||||||||||
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Power Drain
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Spell. If target foe is casting a spell, the spell is interrupted and you gain 1...25 Energy |
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Core | |||||||||||||
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Power Leech
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Elite Hex Spell. If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1...6 Energy from that foe. |
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Revealed
Enchantment
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Spell. Remove an Enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. |
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Revealed Hex
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Spell. Remove a Hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. |
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Signet of
Humility
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Signet. Target foe's Elite Skill is disabled for 1...13 seconds. |
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Spirit Shackles
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Hex Spell. For 8...24 seconds, target foe loses 5 Energy whenever that foe attacks. |
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Spirit of
Failure
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat. |
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Prophecies | ![]() |
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Tease
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Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84% longer to recharge. This skill ends if that foe hits you. |
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Nightfall |
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Arcane Echo
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Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |
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Arcane Mimicry
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Spell. For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. |
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Echo
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Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. |
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Epidemic
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Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. |
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Expel Hexes
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Elite Spell. Remove up to 2 Hexes from target ally. |
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Hypochondria
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Spell. All conditions on foes in the area of the target foe are transferred to that foe. |
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Lyssa's
Balance
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Spell. If you have fewer Enchantments than target foe, that foe loses one Enchantment. |
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Shatter Storm
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Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. |
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Signet of Disenchantment
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Signet. Lose all Energy. Target foe loses one Enchantment. |
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Signet of
Illusions
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Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute. |
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Signet of
Midnight
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Elite Signet. You and target touched foe become Blinded for 15 seconds. |
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Prophecies | |||||||||||||
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Web of
Disruption
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Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
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Nightfall |