Mesmer skills quick reference

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Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

[edit] Domination Magic

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Image:Arcane Larceny.jpg Arcane Larceny Spell. For 5...29 seconds, one random Spell is disabled for target foe and Arcane Larceny is replaced by that Spell.
    10 Energy 1 Activation    
Factions Duplicate of Arcane Thievery  
Image:Arcane Thievery.jpg Arcane Thievery Spell. For 5...29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
    10 Energy 1 Activation    
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Blackout.jpg Blackout Skill. For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.
    15 Energy 1 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Complicate.jpg Complicate Spell. Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1...13 seconds.
    10 Energy ¼ Activation 20 Recharge
Factions    
Image:Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.
    15 Energy ¼ Activation 20 Recharge
Core    
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Empathy.jpg Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 15...39 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes 15...75 damage if not under the effects of an Enchantment Spell.
    15 Energy 2 Activation 20 Recharge
Nightfall    
Image:Energy Burn.jpg Energy Burn Spell. Target foe loses 3...7 Energy and takes 10 damage for each point of Energy lost.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 3...7 Energy. For each point of Energy lost, that foe and all nearby foes take 10 damage.
    10 Energy 2 Activation 20 Recharge
Core    
Image:Guilt.jpg Guilt Hex Spell. For 6 seconds, if target foe casts a Spell that targets a foe, the Spell fails, you steal 5...12 Energy from that foe, and Guilt ends.
    5 Energy 2 Activation 25 Recharge
Prophecies   Can be obtained through a quest
Image:Hex Breaker.jpg Hex Breaker Stance. For 15...75 seconds, the next time you are the target of a "Hex", that Hex fails, the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take 30...102 damage and lose one Enchantment.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ignorance.jpg Ignorance Hex Spell. For 8...18 seconds target foe cannot use Signets.
    15 Energy 1 Activation 10 Recharge
Core    
Image:Mind Wrack.jpg Mind Wrack Hex Spell. For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mirror of Disenchantment.jpg Mirror of Disenchantment Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment.
    15 Energy 1 Activation 20 Recharge
Nightfall    
Image:Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take 15...63 damage.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Overload.jpg Overload Spell. Target foe takes 5...17 damage. If that foe was casting a spell, you deal +5...41 damage.
    5 Energy ¼ Activation 3 Recharge
Factions    
Image:Panic.jpg Panic Elite Hex Spell. For 10...22 seconds target foe and and all nearby foes suffer Energy degeneration of 2 and take 10...68 damage whenever they use a Signet.
    25 Energy 1 Activation 10 Recharge
Prophecies    
Image:Power Block.jpg Power Block Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3...13 seconds for that foe.
    15 Energy ¼ Activation 20 Recharge
Prophecies    
Image:Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    10 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Power Leak.jpg Power Leak Spell. If target foe is casting a spell, the spell is interrupted and target foe loses 5...17 Energy.
    10 Energy ¼ Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Power Spike.jpg Power Spike Spell. If target foe is casting a spell, the spell is interrupted and target foe takes 20...86 damage.
    10 Energy ¼ Activation 12 Recharge
Core   Can be obtained through a quest
Image:Price of Pride.jpg Price of Pride Hex Spell. For 5...17 seconds, the next time target foe uses an elite Skill, that foe loses 1...6 energy.
    5 Energy 2 Activation 8 Recharge
Nightfall    
Image:Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
    10 Energy ¼ Activation 2 Recharge
Factions    
Image:Psychic Instability.jpg Psychic Instability Elite Hex Spell. For 5...17 seconds, any time target foe is interrupted that foe is knocked down.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 5...12 Energy from that foe and Shame ends.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer "Hex" from target foe, that foe takes 15...63 damage.
    5 Energy ¼ Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14...83 damage.
    15 Energy 1 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Shatter Hex.jpg Shatter Hex Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30...102 damage.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.
        ¼ Activation 20 Recharge
Factions    
Image:Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7 energy.
        2 Activation 30 Recharge
Prophecies    
Image:Simple Thievery.jpg Simple Thievery Elite Spell. For 10...30 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill.
    10 Energy 1 Activation    
Nightfall    
Image:Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63 damage. If that foe is near a spirit, all other nearby foes take 15...63 damage and this Skill recharges instantly if it hits a Spirit.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63 damage. If that foe was a summoned creature this Signet does double damage and recharges instantly.
        1 Activation 40 Recharge
Factions    
Image:Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 5...17 seconds, target foe takes 30...102 damage whenever that foe uses an adrenaline Skill.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Wastrel's Demise.jpg Wastrel's Demise Spell. Target foe takes 5...25 damage. If that foe is not casting a Spell, that foe takes an additional 3...6 damage for each equipped Spell.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
    5 Energy ¼ Activation 1 Recharge
Prophecies   Can be obtained through a quest

[edit] Fast Casting

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Image:Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8 seconds, all Spells cast by target foe cause Exhaustion.
    10 Energy 2 Activation 15 Recharge
Factions    
Image:Mantra of Recovery.jpg Mantra of Recovery Elite Stance. For 5...17 seconds, Spells you cast recharge 50% faster.
    5 Energy     20 Recharge
Core    
Image:Persistence of Memory.jpg Persistence of Memory Enchantment Spell. For 5...17 seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Power Return.jpg Power Return Spell. If target foe is casting a Spell, that Spell is interrupted and target foe gains 10...6 Energy.
    5 Energy ¼ Activation 5 Recharge
Factions    
Image:Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.
    5 Energy 1 Activation 3 Recharge
Factions    
Image:Symbolic Celerity.jpg Symbolic Celerity Enchantment Spell. For 5...17 seconds, all of your Signets activate 25...45% faster.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Symbolic Posture.jpg Symbolic Posture Stance. For 5...17 seconds, the next Signet you activate recharges 20...68% faster.
    10 Energy     20 Recharge
Nightfall    
Image:Symbols of Inspiration.jpg Symbols of Inspiration Elite Enchantment Spell. For 5...13 seconds, whenever you use a Signet, you gain 1...8 Energy
    10 Energy 1 Activation 30 Recharge
Nightfall    

[edit] Illusion Magic

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Image:Accumulated Pain.jpg Accumulated Pain Spell. Target foe takes 10...30 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17 seconds.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Air of Disenchantment.jpg Air of Disenchantment Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Ancestor's Visage.jpg Ancestor's Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Factions Duplicate of Sympathetic Visage  
Image:Arcane Conundrum.jpg Arcane Conundrum Hex Spell. For 5...13 seconds, Spells cast by target foe take twice as long to cast.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Clumsiness.jpg Clumsiness Hex Spell. For 4...7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10...76 damage.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Conjure Nightmare.jpg Conjure Nightmare Hex Spell. For 2...12 seconds, target foe suffers -8 health degeneration.
    25 Energy 1 Activation 5 Recharge
Factions    
Image:Conjure Phantasm.jpg Conjure Phantasm Hex Spell. For 2...12 seconds, target foe experiences -5 Health degeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Crippling Anguish.jpg Crippling Anguish Elite Hex Spell. For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration.
    15 Energy 1 Activation 20 Recharge
Core    
Image:Distortion.jpg Distortion Stance. For 1...4 seconds, you have a 75% chance to "block" attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     5 Recharge
Prophecies   Can be obtained through a quest
Image:Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 45 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Image:Fevered Dreams.jpg Fevered Dreams Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.
    10 Energy 2 Activation 10 Recharge
Prophecies    
Image:Fragility.jpg Fragility Hex Spell. For 8...18 seconds, target foe takes 5...17 damage each time that foe suffers or recovers from a new condition.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Frustration.jpg Frustration Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower and takes 5...41 damage whenever interrupted while casting a Spell.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Illusion of Pain.jpg Illusion of Pain Hex Spell. For 10 seconds, target foe has -3...9 health degeneration. When Illusion of Pain ends, that foe is healed for 15 Health for each point of health degeneration caused from this Spell.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Image:Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
    15 Energy 1 Activation 35 Recharge
Prophecies    
Image:Images of Remorse.jpg Images of Remorse Hex Spell. For 5...9 seconds, target foe suffers 1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.
    5 Energy 2 Activation 5 Recharge
Factions    
Image:Imagined Burden.jpg Imagined Burden Hex Spell. For 8...18 seconds, target foe moves 50% slower.
    15 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Ineptitude.jpg Ineptitude Elite Hex Spell. For 4...9 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10...20 Energy.
    15 Energy 1 Activation 45 Recharge
Factions Duplicate of Ethereal Burden  
Image:Migraine.jpg Migraine Elite Hex Spell. For the next 5...17 seconds, target foe suffers health degeneration of 1...3 and takes 100% longer to cast spells.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers Health degeneration of 1...3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    10 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 1...8 seconds, target foe suffers from -1...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.
    10 Energy 1 Activation 25 Recharge
Factions    
Image:Shared Burden.jpg Shared Burden Elite Hex Spell. For 3...14 seconds, target foe and all nearby foes move 50% slower.
    10 Energy 2 Activation 25 Recharge
Factions    
Image:Signet of Clumsiness.jpg Signet of Clumsiness Signet. If target foe is attacking, that foe is interrupted and takes 15...51 damage.
        ¼ Activation 15 Recharge
Nightfall    
Image:Soothing Images.jpg Soothing Images Hex Spell. For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.
    15 Energy 2 Activation 5 Recharge
Core    
Image:Sympathetic Visage.jpg Sympathetic Visage Enchantment Spell. For 4...9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
    10 Energy 1 Activation 20 Recharge
Prophecies Duplicate of Ancestor's Visage  

[edit] Inspiration Magic

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Image:Auspicious Incantation.jpg Auspicious Incantation Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6 seconds, and you gain 110...182% of that spell's Energy cost.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Channeling.jpg Channeling Enchantment Spell. For 8...46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
    5 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Image:Discharge Enchantment.jpg Discharge Enchantment Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20...44% faster.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Image:Drain Delusions.jpg Drain Delusions Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1...4 Energy and you gain 2 Energy for each point lost.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Image:Drain Enchantment.jpg Drain Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 5...17 Energy.
    10 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Image:Elemental Resistance.jpg Elemental Resistance Stance. For 30...78 seconds, you gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
    10 Energy     20 Recharge
Prophecies   Can be obtained through a quest
Image:Energy Drain.jpg Energy Drain Elite Spell. Target foe loses 2...8 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 1 Activation 25 Recharge
Core    
Image:Energy Tap.jpg Energy Tap Spell. Target foe loses 4...6 Energy. You gain 2 Energy for each point of Energy lost.
    5 Energy 3 Activation 25 Recharge
Core   Can be obtained through a quest
Image:Ether Feast.jpg Ether Feast Spell. Target foe loses 3 Energy. You are healed 17...41 for each point of Energy lost.
    5 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Ether Lord.jpg Ether Lord Hex Spell. You lose all Energy. For 5...9 seconds, target foe suffers -1...3 Energy degeneration, and you experience +1...3 Energy regeneration.
    5 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Ether Signet.jpg Ether Signet Signet. If you have less than 5...9 Energy, gain 10...18 Energy.
        1 Activation 45 Recharge
Factions    
Image:Extend Conditions.jpg Extend Conditions Elite Spell. All Conditions on target foe last 5...81% longer (Maximum 30 seconds).
    5 Energy ¼ Activation 20 Recharge
Nightfall    
Image:Feedback.jpg Feedback Spell. Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9 Energy.
    10 Energy 2 Activation 30 Recharge
Factions    
Image:Hex Eater Signet.jpg Hex Eater Signet Signet. Target touched ally and up to 2...4 adjacent allies each lose one Hex. You gain 1...6 Energy for each Hex removed this way.
        2 Activation 45 Recharge
Factions    
Image:Inspired Enchantment.jpg Inspired Enchantment Spell. Remove an "Enchantment" from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
    10 Energy 1 Activation    
Prophecies Duplicate of Revealed Enchantment Can be obtained through a quest
Image:Inspired Hex.jpg Inspired Hex Spell. Remove a Hex from target ally and gain 4...9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
    5 Energy 1 Activation    
Prophecies Duplicate of Revealed Hex Can be obtained through a quest
Image:Keystone Signet.jpg Keystone Signet Elite Signet. All of your Signets except Keystone Signet become recharged. All of your non-Signet skills are disabled for 17...7 seconds.
        1 Activation 20 Recharge
Prophecies    
Image:Leech Signet.jpg Leech Signet Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
        ¼ Activation 30 Recharge
Core   Can be obtained through a quest
Image:Lyssa's Aura.jpg Lyssa's Aura Elite Enchantment Spell. For 3...9 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6 Energy from the caster.
    5 Energy 1 Activation 15 Recharge
Factions    
Image:Mantra of Concentration.jpg Mantra of Concentration Stance. For 60...156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted.
    5 Energy     20 Recharge
Prophecies    
Image:Mantra of Earth.jpg Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Flame.jpg Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Frost.jpg Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Inscriptions.jpg Mantra of Inscriptions Stance. For 30...78 seconds, your Signet skills recharge 25...45% faster.
    10 Energy     20 Recharge
Core    
Image:Mantra of Lightning.jpg Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Image:Mantra of Persistence.jpg Mantra of Persistence Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20...84% longer.
    15 Energy     15 Recharge
Core   Can be obtained through a quest
Image:Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22 energy when Mantra of Recall ends.
    10 Energy 1 Activation 20 Recharge
Prophecies    
Image:Mantra of Resolve.jpg Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Image:Mantra of Signets.jpg Mantra of Signets Stance. For 10...22 seconds, the next time you use a Signet, it recharges immediately.
    15 Energy     30 Recharge
Prophecies    
Image:Physical Resistance.jpg Physical Resistance Stance. For 30...78 seconds, you gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
    10 Energy     20 Recharge
Prophecies    
Image:Power Drain.jpg Power Drain Spell. If target foe is casting a spell, the spell is interrupted and you gain 1...25 Energy
    5 Energy ¼ Activation 25 Recharge
Core    
Image:Power Leech.jpg Power Leech Elite Hex Spell. If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1...6 Energy from that foe.
    10 Energy ¼ Activation 10 Recharge
Factions    
Image:Revealed Enchantment.jpg Revealed Enchantment Spell. Remove an Enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.
    10 Energy 1 Activation    
Factions Duplicate of Inspired Enchantment  
Image:Revealed Hex.jpg Revealed Hex Spell. Remove a Hex from target ally and gain 4...9 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.
    5 Energy 1 Activation    
Factions Duplicate of Inspired Hex  
Image:Signet of Humility.jpg Signet of Humility Signet. Target foe's Elite Skill is disabled for 1...13 seconds.
        2 Activation 20 Recharge
Core    
Image:Spirit Shackles.jpg Spirit Shackles Hex Spell. For 8...24 seconds, target foe loses 5 Energy whenever that foe attacks.
    10 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Spirit of Failure.jpg Spirit of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3 Energy whenever that foe fails to hit in combat.
    10 Energy 3 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Tease.jpg Tease Elite Hex Spell. For 20 seconds, Skills used by target touched foe take 20...84% longer to recharge. This skill ends if that foe hits you.
    5 Energy ¾ Activation 15 Recharge
Nightfall    

[edit] No Attribute

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Image:Arcane Echo.jpg Arcane Echo Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
    15 Energy 2 Activation 30 Recharge
Core    
Image:Arcane Mimicry.jpg Arcane Mimicry Spell. For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
    15 Energy 2 Activation 60 Recharge
Core    
Image:Echo.jpg Echo Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use.
    5 Energy 1 Activation 20 Recharge
Core    
Image:Epidemic.jpg Epidemic Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.
    5 Energy ¼ Activation 5 Recharge
Core    
Image:Expel Hexes.jpg Expel Hexes Elite Spell. Remove up to 2 Hexes from target ally.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Hypochondria.jpg Hypochondria Spell. All conditions on foes in the area of the target foe are transferred to that foe.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Lyssa's Balance.jpg Lyssa's Balance Spell. If you have fewer Enchantments than target foe, that foe loses one Enchantment.
    5 Energy 1 Activation 15 Recharge
Factions    
Image:Shatter Storm.jpg Shatter Storm Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
    10 Energy 1 Activation    
Factions    
Image:Signet of Disenchantment.jpg Signet of Disenchantment Signet. Lose all Energy. Target foe loses one Enchantment.
        1 Activation 15 Recharge
Factions    
Image:Signet of Illusions.jpg Signet of Illusions Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
        2 Activation 5 Recharge
Nightfall    
Image:Signet of Midnight.jpg Signet of Midnight Elite Signet. You and target touched foe become Blinded for 15 seconds.
        ¾ Activation 15 Recharge
Prophecies    
Image:Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    10 Energy ¼ Activation 15 Recharge
Nightfall    
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