Mesmer collector weapons
From GuildWiki
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11-22 Chaos damage (requires 9 rank in attribute), +10 Energy | |
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11-22 Chaos damage (requires 9 rank in attribute) | |
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+12 Energy (requires 9 rank in attribute) |
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Only weapons with perfect stats and two modifiers (the most possible) are listed in this article. All wands and staves inflict 11-22 chaos damage. Staves give +10 Energy and Foci give +12 Energy.
For non-perfect collector weapons (or doesn't have two modifiers), please refer to the campaign you are interested in:
See also:
- Mesmer perfect weapons - compare the stats of unique, crafter, and collector weapons in the same table (sorted by stats).
[edit] Attribute-enhancing
[edit] Fast Casting-enhancing
This is a list of max-damage collector weapons and foci that specifically enhances the use of Fast Casting.
[edit] Staves
(none)
[edit] Wands
[edit] Foci
[edit] Domination Magic-enhancing
This is a list of max-damage collector weapons and foci that specifically enhances the use of Domination Magic.
All Domination Magic-enhancing weapons happen to require 9 Domination Magic.
[edit] Staves
[edit] Wands
1 No Wand Wrapping exists with the "Halves Casting Time" property
[edit] Foci
[edit] Illusion Magic-enhancing
This is a list of max-damage collector weapons and foci that specifically enhances the use of Illusion Magic.
All Illusion Magic-enhancing weapons happen to exclusively require 9 Illusion Magic.
[edit] Staves
[edit] Wands
[edit] Foci
[edit] Inspiration Magic-enhancing
This is a list of max-damage collector weapons and foci that specifically enhances the use of Inspiration Magic.
[edit] Staves
[edit] Wands
[edit] Foci
All Insipration Magic-enhancing focus items have a requirement of 9 Inspiration Magic