Effective warrior guide

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Contents

Note: This article is intended to provide guidance for experienced characters playing new warrior PvE characters or inexperienced warriors looking for additional options. If this is your first time playing guild wars, please see Getting started in Guild Wars Prophecies.

[edit] Basics

[edit] A Warrior's Place

As a warrior, your place is in battle. Knee deep in foes and first in the fight. Warriors have the highest natural Armor rating of any class, as well as defensive and enduring skills such as Dolyak Signet, "Watch Yourself!", and Defensive Stance.

[edit] Being a Warrior

As a warrior, you should be the first into battle and the last out. In PvE, your primary responsibility is to mitigate damage to the rest of the group by soaking it yourself. Attempt to block or hinder foes attacking casters. Engage other warriors attempting to attack your party. Once the greater threats to your casters have been dealt with, move on to the opposing casters. In PvP, your job is to deal damage, force people to run away from you, and apply general pressure to the enemy. Engaging casters is typically more important and more useful than fighting other warriors.

Warriors can make use of adrenaline skills that take no energy. These skills have to be charged by successfully attacking, either with a melee weapon, a bow, or a wand. Warriors can also use shouts, which have no activation time, and often aid the entire party.

Always carry a resurrect skill of some kind, as your higher armor rating and survival skills mean you will be most likely to survive a near wipe situation. Monk and Ritualist secondaries should carry reusable resurrection spells like Rebirth or Flesh of My Flesh.

It is also advisable for warriors to carry self-healing skills, such as Healing Signet. Skills like these can keep the warrior effective longer, and allow primary monks to concentrate healing on more vulnerable allies.

[edit] Building

[edit] Weapon of Choice

It is important to choose a single weapon to use with your warrior. Attribute points are in short supply, and focusing on a single weapon is the only way to use them effectively. See Runes and Armor for options on creating a weapon-flexible warrior. Be sure to read the associated page for details on your chosen weapon.

[edit] Sword

Advantages of Swords Disadvantages of Swords
  • Swords attack once every 1.33 seconds, and deal a maximum of 15-22 base damage per hit, giving them a reasonably predictable damage value per second.
  • Sever Artery causes Bleeding for additional damage over time, and Gash can inflict a Deep Wound, hampering the target's healing efforts.
  • The skill Final Thrust deals more damage in a single hit than any other non-elite attack skill in the game, so warriors who need to bring another elite skill will often use swords to keep a strong finishing attack.
  • Critical hits with swords are far less powerful than critical hits with hammers or axes.
  • Only one sword attack can strike multiple foes, and it is an elite skill.
  • Swords are comparatively popular, making it harder to find the appropriate upgrades through trade.
  • All but one Tyrian and about half the Canthan "green" swords are Vampiric, making it harder to find a suitable general-purpose sword that is commonly available.

[edit] Axe

Advantages of Axes Disadvantages of Axes
  • The low side of the 6-28 base damage of axes is the lowest minimum damage of all the weapons, meaning a huge range of damage.
  • Few energy-based axe attacks are available.

[edit] Hammer

Advantages of Hammers Disadvantages of Hammers
  • Hammers have the potential to deal more damage than other weapons, a maximum of 19-35 base damage per hit.
  • Several Hammer Mastery skills cause knockdown.
  • Several general purpose "green" Hammers are available in both Tyria and Cantha.
  • Hammers are the cheapest melee weapons in the game. Making them easily affordible for players that don't have much money
  • Hammers attack slower than other weapons, once every 1.75 seconds. This can be mitigated with skills such as Berserker Stance or Tiger Stance.
  • Hammers are two-handed, and prevent the use of a shield or focus item.
  • Many late game PvE areas contain monsters which cannot be knocked down, negating a primary benefit of hammers.

[edit] Other Attributes

[edit] Strength

Strength grants 1% armor penetration per attribute level when using attack skills, and controls the effectiveness of strength skills. Strength based armor penetration stacks with sundering weapon upgrades, but is replaced by skill based armor penetration.

[edit] Tactics

Tactics controls the effect of Party wide or personal countering skills. Most Tactics skills are defensive in nature.

[edit] Stances

Warriors have a great selection of stances, offensive and defensive, generic and specific. The most popular are IAS stances which increase your damage and help build adrenaline for other skills. Examples are Flail, Flurry, Frenzy, Tiger Stance, and Berserker Stance. All these stances come with a penalty and there is no single, best skill in all situations. Due to the warrior's role in combat and the perfect situational awareness of monsters, Frenzy should never be used in PvE.

[edit] Healing

Self-healing is especially important for a warrior because he's on the front line, often out of range of the monk, and he takes the brunt of the damage when the monk is busy or out of energy.

The 3 staple warrior heals are:

  • Lion's Comfort - A Nightfall skill, it combines strength and tactics, and is good for warriors using both attributes. It heals for less than Healing Signet, but can be used more often and doesn't carry the sometimes-dangerous armour penalty.
  • Healing Signet - The original and most powerful, for a character that specs into Tactics. It subtracts 40 armor from your current armor while casting, so an emergency stance or a solid tanking skill are often used while activating the signet.
  • Vigorous Spirit - The "Paladin" skill. This provides excellent healing over time, preventing the need for emergency healing. It can also be shared with your warrior, ranger, and assassin allies. This is not a Warrior skill, but a Monk skill.


[edit] Runes and Armor

Here is an example armor set for a flexible warrior that allows the warrior to change weapons, skills and attribute bonuses at will.

  • One helm for each preferred weapon, for example,
    1. Swordsmanship helm with a Rune of Swordsmanship for when wielding a sword
    2. Hammer Mastery helm with a Rune of Hammer Mastery for when wielding a hammer
  • Two matched sets of cuirass, gauntlets, leggings and boots, infused with a Rune of Vigor in the cuirass and a Rune of Absorption in the leggings.
    1. Gladiator's Armor for 5 extra energy with High energy builds such as Warrior's Endurance or Flourish
    2. Legionnaire's Armor, Dragon Armor or Sentinel's Armor for extra armor with adrenal or tactical builds
    3. Stoneskin Gauntlets when using skills that knock down foes, especially with a hammer
  • The remaining gauntlets and boots of your armour set can be infused with a rune of minor tactics, minor strength, rune of clarity or rune of purity, depending on your preference for strength and tactics skills

[edit] Types of Warriors

[edit] Sword Warrior

The sword warrior uses his weapon to duel a single enemy at a time, causing conditions like bleeding and doing heavy armour ignoring damage with his attack skills. Use Dragon Slash or Hundred Blades to quickly charge up all your equipped adrenaline attacks simultaneously. Energy can be used for skills to increase your adrenaline gain even further, like "For Great Justice!" and "To the Limit!", or for energy-based attacks like Pure Strike.

[edit] Axe Warrior

The axe warrior has 2 important PvE skills which can hit multiple opponents at once: Cyclone Axe and Triple Chop. These attacks give adrenaline for each foe hit, the same as Hundred Blades, and allow easy use of adrenaline attacks.

[edit] Hammer Warrior

The thumper disrupts foes by knocking them down, over and over and over. A common attack chain is Staggering Blow, Heavy Blow, Crushing Blow, Irresistible Blow. Other skills can be added or substituted for these ones as they become available. A stance that increases attack speed is important with a hammer, because of the weapon's slower speed.

[edit] Tank

This character uses Strength and Tactics skills to reduce the damage done by monsters, so that the party needs less healing over all to survive a battle. S/he attracts the attention of melee enemies, as well as protecting his/her party members from ranged attacks. Some popular tanking skills are Dolyak Signet, Flail, Shield Bash, "Shields Up!", "Watch Yourself!", Bonetti's Defense, and Gladiator's Defense.

[edit] Choosing a Secondary

For further information on choosing a secondary profession, including information about PvP Warrior builds, see Secondary professions for a Warrior.

[edit] Suggested Skills

  • Warriors Endurance, Berserker Stance, and "while in a stance" equipment: at 12 strength, Warriors Endurance lasts 20 seconds, Berserker Stance lasts 10, and both recycle in 30 seconds, allowing you to remain "stanced" and gain constant benefit from stance equipment. Additionally, the energy gain from Warriors Endurance allows the use of energy-expensive attack skills and/or maintained enchantments.
  • Dolyak Signet and "Watch Yourself!": Both these skills have no energy cost, and provide unconditional armor bonuses. "Watch Yourself!" can be maintained continuously even with 0 Tactics (provided sufficient adrenaline) and provides 20 armor(not since it got nerfed, now requires points into tactics to determine the amount of armor benefit). At 16 Strength, the duration, recharge and casting time of Dolyak Signet allow a continual +42 to AL. Combined at those levels, these skills reduce incoming damage by roughly 62%.
  • Skull Crack and Berserker Stance: at 12 Strength, both Dazed and Berserker Stance last 10 seconds, allowing you to interrupt your target caster once a second for 10 seconds.
  • Enraged Smash: Unlike most attack skills, this one is not meant to be combined with other attack skills, but to be used by itself, over and over. And unlike most Hammer elites, it doesn't knock enemies down.
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