Dervish skills quick reference (Nightfall)
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W / R / Mo / N / Me / E / A / Rt / P / D
This skill may be earned from a
quest. See skill information for details.
[edit] Earth Prayers
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Armor of
Sanctity
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Enchantment Spell. For 10 seconds, you take 5...17 less damage from foes suffering from a Condition. |
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Aura of Thorns
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Enchantment Spell. All nearby foes are Crippled for 4...9 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 5...13 seconds. |
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Conviction
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Stance. For 10...30 seconds, you have +24 armor while enchanted, otherwise you have +1...3 Health regeneration. |
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Dust Cloak
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Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Blinded for 1...4 seconds. |
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Ebon Dust Aura
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Elite Enchantment Spell. For 5...29 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds. |
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Fleeting
Stability
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Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. |
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Mirage Cloak
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Enchantment Spell. For 10 seconds, you have a 50% chance to "block" incoming attacks. When this Enchantment ends, all nearby foes are struck for 15...63 earth damage. |
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Mystic
Regeneration
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Enchantment Spell. For 20 seconds, you have +1...3 Health regeneration for each Enchantment on you. |
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Mystic
Sandstorm
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Spell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage). |
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Pious
Concentration
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Stance. For 5...17 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends. |
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Sand Shards
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Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5...21 damage. |
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Signet
of Pious Light
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Signet. Lose 1 Enchantment. Target ally is healed for 30...102 Health. If an Enchantment was removed in this way, this Signet recharges immediately. |
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Staggering
Force
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Enchantment Spell. All adjacent foes are struck for 20...68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 5...13 seconds. |
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Veil of Thorns
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Enchantment Spell. For 5...17 seconds, whenever you are hit by an attack, your attacker is Crippled for 5...13 seconds. |
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Vital Boon
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Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this Enchantment ends, you are healed for 75...175 Health. |
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Vow of Strength
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Elite Enchantment Spell. For 20 seconds, you cannot use attack Skills and your attacks deal 5...41% more damage. |
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[edit] Mysticism
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Arcane Zeal
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Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1...6 Energy). |
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Avatar of
Balthazar
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Elite Form. For 10...74 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This Skill is disabled for 120 seconds. |
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Avatar of
Dwayna
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Elite Form. For 10...62 seconds, whenever you use a Skill, you gain 15...51 Health and lose 1 Hex. This Skill is disabled for 120 seconds. |
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Avatar of
Grenth
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Elite Form. For 10...38 seconds, whenever you use an attack Skill, you also remove 1 Enchantment from your target, and your attacks deal cold damage. This Skill is disabled for 120 seconds. |
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Avatar of Lyssa
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Elite Form. For 10...74 seconds, you have +20 maximum Energy and your attacks deal +5...41 damage to foes activating Skills. This Skill is disabled for 120 seconds. |
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Avatar of
Melandru
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Elite Form. For 10...58 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. |
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Balthazar's
Rage
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this Enchantment. |
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Eremite's Zeal
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Spell. Lose 1 Enchantment. You gain 1...5 Energy for each adjacent foe (maximum 15 energy). |
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Extend
Enchantments
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Enchantment Spell. Lose all Enchantments. For 5...17 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you. |
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Faithful Intervention
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Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126 Health. |
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Heart of Fury
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Enchantment Spell. For 5...17 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds. |
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Heart of
Holy Flame
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 1...3 seconds. |
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Imbue Health
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Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health). |
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Meditation
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Spell. Lose one Enchantment. If an Enchantment is removed in this way, you gain 3...7 Energy, otherwise you are healed for 20...104 Health. |
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Mystic
Corruption
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Enchantment Spell. For 20 seconds, Conditions you apply last 1...12% longer for each Enchantment on you (maximum 50%). |
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Mystic Vigor
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Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25 Health). |
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Pious Haste
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Stance. For 5...11 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. |
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Pious Renewal
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Elite Enchantment Spell. For 8 seconds, whenever an Enchantment ends on you, you gain 0...2 Energy and 0...8 Health. |
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Vow of Silence
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Elite Enchantment Spell. For 5...9 seconds, you cannot be the target of Spells, and you cannot cast Spells. |
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Watchful Intervention
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Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 50...170 Health. |
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Zealous Renewal
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Enchantment Spell. All adjacent foes take 15...51 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment. |
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[edit] Scythe Mastery
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Banishing
Strike
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Melee Attack. If this attack hits, you deal +5...17 damage. If it hits a summoned creature, all nearby foes take 10...70 holy damage. |
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Chilling
Victory
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Scythe Attack. If it hits, this attack strikes for +5...17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 15...51 cold damage. |
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Crippling Sweep
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Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 10...18 seconds). |
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Eremite's
Attack
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Melee Attack. If this attack hits, you deal +5...9 damage for each adjacent foe (maximum 30 bonus damage). |
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Irresistible
Sweep
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Melee Attack. You lose 1 Enchantment. If you lose an Enchantment in this way, Irresistible Sweep cannot be blocked. This attack deals +10...26 damage if it hits. |
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Lyssa's
Assault
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Scythe Attack. This attack strikes for +5...17 damage if it hits. If you are under the effects of an Enchantment, you gain 3...10 Energy. |
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Mystic Sweep
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Melee Attack. If this attack hits, you deal +5...9 damage for each Enchantment on you (maximum 30 bonus damage). |
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Pious Assault
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Melee Attack. You lose one Enchantment. If this attack hits, you deal +10...26 damage. If you lose an Enchantment in this way, this Skill recharges instantly. |
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Reap Impurities
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Melee Attack. If this attack hits, you deal +10...26 damage. You gain 15...63 Health for each foe you hit that is suffering from a Condition. |
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Reaper's Sweep
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Elite Scythe Attack. If this attack hits, you deal +10...34 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5...17 seconds. |
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Rending Sweep
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Melee Attack. If this attack hits, you deal +5...17 damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment. |
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Twin Moon Sweep
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Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain 20...44 Health. |
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Victorious
Sweep
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Melee Attack. If this attack hits, you deal +1...25 damage. If the target foe has less Health than you, you gain 30...70 Health. |
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Wearying Strike
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Scythe Attack. If this attack hits, you deal +1...25 damage and inflict a Deep Wound for 3...9 seconds. You suffer from Weakness for 10 seconds. |
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Wounding Strike
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Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5...17 seconds. |
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[edit] Wind Prayers
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Attacker's
Insight
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Enchantment Spell. For 20 seconds, your next attack Skill costs 5...17 less Energy. |
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Dwayna's Touch
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Spell. Target touched ally is healed for 15...51 Health for each Enchantment on you (maximum 150). |
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Enchanted Haste
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Stance. For 5...17 seconds, if you are under the effects of an Enchantment, you move 25% faster. |
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Featherfoot
Grace
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Enchantment Spell. For 5...17 seconds, you move 25% faster, and Conditions expire 50% faster. |
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Grenth's
Fingers
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Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all adjacent foes are Crippled for 4...9 seconds. |
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Grenth's Grasp
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Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds. |
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Guiding Hands
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Enchantment Spell. For 20 seconds, your next 2...5 attacks cannot be "blocked". |
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Harrier's
Grasp
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Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds. |
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Harrier's
Haste
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Stance. For 5...13 seconds, you move 25% faster and deal +5...13 more damage against moving foes. |
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Lyssa's Haste
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Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second. |
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Mystic Healing
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Spell. For each Enchantment on you, one party member is healed for 25...73 Health (the same party member cannot be healed more than once). |
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Mystic Twister
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Spell. For each Enchantment on you, one foe in the area is struck for 30...106 cold damage (the same target cannot be hit more than once). |
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Natural Healing
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Spell. You are healed for 40...128 Health. If you are under the effects of an Enchantment, you lose 5 Energy. |
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Onslaught
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Elite Enchantment Spell. For 5...17 seconds, your attack Skills recharge 25% faster and cost 25% less Energy. |
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Pious
Restoration
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Spell. Lose 1 Enchantment. You gain 30...78 health, if you are still under the effects of an Enchantment lose 1...3 hexes. |
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Rending Aura
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Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment. |
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Test of Faith
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Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all Enchantments. |
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Vow of Piety
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Enchantment Spell. For 20 seconds, whenever you lose an Enchantment, 1 ally in the area is healed for 5...41 Health. |
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Whirling Charge
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Stance. For 3...13 seconds, you move and attack 25% faster than normal. This Stance ends if you are not under the effects of any Enchantments. |
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Zealous Vow
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Elite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 1...4 Energy every time you hit with an attack. |
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[edit] No Attribute
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Intimidating
Aura
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Enchantment Spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses 1 Enchantment and Intimidating Aura ends. |
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Rending Touch
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Spell. You and target touched foe lose 1 Enchantment. |
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Winds of Disenchantment
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Spell. Lose all Enchantments. For each Enchantment lost in this way, 1 nearby foe also loses 1 Enchantment. (The same foe cannot lose more than 1 Enchantment). |
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