Build:A/W Critical Flash

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Build remake.
  • Low damage.

Contents

The Critical Flash utilizes the Assassin’s ability to Block attacks and projectiles while focusing on inflicting Critical hits to maximize Damage, manage Energy, recover Health, and keep up its defense. By utilizing both Critical Defenses and Flashing Blades you have an 86% chance to block, while Way of Perfection and Critical Eye supplement your healing and energy management.

[edit] Attributes and Skills

AssassinWarriorAssassin / Warrior Attribute Rank
Dagger Mastery 10 + 1 + 1
Shadow Arts 10 + 2
Critical Strikes 11 + 3
Critical Defenses

Critical Defenses

Flashing Blades

Flashing Blades

Wild Blow

Wild Blow

Golden Phoenix Strike

Golden Phoenix Strike

Critical Strike

Critical Strike

Shadow Refuge

Shadow Refuge

Way of Perfection

Way of Perfection

Critical Eye

Critical Eye

[edit] Equipment

[edit] Usage

This build avoids almost all damage from attacks and projectiles via Critical Defenses and Flashing Blades, so that it can focus all its healing from Way of Perfection on damage from Spells and non attack skills.

  1. Before Battle activate Critical Eye and Way of Perfection.
  2. As you are about to enter battle activate Flashing Blades and Critical Defenses.
  3. Once in battle use Wild Blow, Golden Phoenix Strike, and Critical Strike as often as possible.
  4. Use Shadow Refuge to counter health degeneration.

[edit] Counters

  • Blind or anything that greatly decreases your chance to hit.
  • Disenchanting AND Stance striping will remove all of your blocking and healing.

[edit] Variants

[edit] Notes

  • All 4 skills that you maintain take a total of 2sec to cast, so even if enemies get a drop on you, you can still cast them all without much worry.
  • Be sure to keep all 4 skills up at all times. Critical Strikes and Critical Eye should provide more than enough energy to do so.
  • If you stop attacking you lose all blocking, healing, and energy management, so if you run you have ~7sec to get away before Crit. Def. drops and you are completely vulnerable.
  • If you use the Palm Strike variant, then your attack pattern should be Golden Phoenix Strike, Critical Strike, Palm Strike, Critical Strike with Wild Blow added in if you need a guaranteed Critical. This style has a 28% chance to be hit by attacks and projectiles, and deals Critical hits less often, so therefore it takes more damage, regenerates health more slowly, and is worse at managing energy than the initial form of this build, but has higher damage output due to the 80 shadow dmg.
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