Build:A/N Rinse and Repeat
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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The Rinse and Repeat Assassin is designed primarily for ABs and CMs, where the action is fast and furious. It is important to take out a target and quickly re-enter the fight. This build does not suffer from prolonged down time (except for regenerating health, if you take a few hits- but that's why you are grouped). Once your target is finished you are ready to go again, thanks to Assassin's Promise. You get a possible knock-down with Horns of the Ox, and the conditions brought by Twisting Fangs are a big plus. Use of Plague Touch prevents you from dying after shadowstepping away from the fight.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Dagger Mastery | 10 + 1 + 2 |
Deadly Arts | 10 + 2 |
Critical Strikes | 11 + 1 |
[edit] Equipment
- Shrouded Armor is always recommended, just to make sure you've got the energy necessary.
- Weapons with additional damage to hexed foes, and zealous dagger tangs.
[edit] Usage
- Cast Recall on a back-line team mate, preferrably your monk. This allows you to get back to them if they need help, or to get close to some healing if necesary.
- Pick your target and cast Siphon Speed on them as you close the distance.
- Toss out Assassin's Promise right before you start your chain.
- Once in range your energy should have recovered. Use Golden Phoenix Strike, followed by Twisting Fangs. Your opponent is now suffering from Deep Wound, and Bleeding.
- Follow with Black Lotus Strike to grab some extra energy and finish them off with Horns of the Ox for a possible knock-down. If your opponent is still alive, they shouldn't be for much longer.
- You may choose to cast Assassin's Promise before Siphon Speed so that you have a cover hex, and can recast Siphon Speed frequently (5 second recharge) if hex removal is an issue. This will guarantee that Black Lotus Strike will land, and will allow you to attack again in the unfortunate event that Assassin's Promise is removed.
- Use Plague Touch on them before they die to remove a condition from yourself (if you've caught any). Fast cast time and nearly instant reuse make it easily repeatable, if you're watching them die.
- Recall back to safety.
- Rinse and repeat. :)
[edit] Counters
- Blind and Weakness will stop your combos unless you're through with Twisting Fangs and can use Plague Touch effectively.
- Since this build is meant for spike damage, Protection Prayers skills like Reversal of Fortune or Guardian will greatly reduce its effectiveness because it will significantly reduce or avoid damage altogether.
- While coming with some defense from Plague Touch and Recall, this build is still a glass cannon. If things get ugly and you're not paying attention you're in trouble.
[edit] Variants
- Any secondary could choose to use Shadow Refuge rather than Plague Touch. This may lend some extra survivability in some cases.
- For the Random or Team Arenas, you could replace Plague Touch with the Resurrection Signet, or even replace Recall with it if you're feeling brave.
- If you don't like the energy regen reduction from Recall try using Dash instead. This is a great tool to use offensively and defensively- very effective.
- Critical Strike, Death Blossom, or Blades of Steel are valid replacements for Horns of the Ox. Use them as you see fit- Horns of the Ox is included as a knock-down for a few extra hits on them and as an interrupt.
- Siphon Speed may be replaced with Falling Spider for a little additional damage and Poison.
- Way of the Empty Palm would be a good replacement for Assassin's Promise, as it negates energy usage by almost every skill listed, but comes at the expense of having to wait for the recharge on those skills. It would be worthwhile to give this variation a good look, as it performs nicely as well.
- Signet of Malice is definitely a valid skill to swap for Plague Touch, and may even be a better one in some situations. The choice is up to you and your playstyle- the main difference is the recharge and energy usage associated with each. Plague Touch offers the bonus of also giving your opponent whatever condition you've got, and doesn't require the target to actually have a condition already.
[edit] Notes
Again, this is primarily an AB and CM build, so I haven't included the Resurrection Signet.