Build:A/E Falling Shocker

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The Falling Shocker shadow steps to his target, deals a massive amount of spike damage, and then steps back to safety in a short span of time, leaving little room for defense or counter attacks. This build is often used for ganking purposes in Guild versus Guild matches.

[edit] Attributes and Skills

AssassinElementalistAssassin / Elementalist Attribute Rank
Dagger Mastery 11 + 2 + 1
Shadow Arts 8 + 1
Critical Strikes 11 + 2
Air Magic 3
Disrupting Stab

Disrupting Stab

Shock

Shock

Falling Spider

Falling Spider

Twisting Fangs

Twisting Fangs

Aura of Displacement

Aura of Displacement

Shadow Refuge

Shadow Refuge

Dark Escape

Dark Escape

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

  • Use your chain against soft, weakened targets or to assist spikes. Shock interrupts skills, so you might want to use that to your advantage as well.
  • Use Aura of Displacement to reach your target if it is far away or if you would like to create an escape route.
  • Immediately use Shock. Beware that the exhaustion of Shock takes 30 seconds to clear, so you should not use it too often.
  • Follow the knockdown of Shock with Falling Spider.
  • Finish off with Twisting Fangs.
  • Use Disrupting Stab to interrupt key skills such as Troll Unguent and Healing Signet used by the NPC archers and knights.
  • Use Dark Escape for kiting foes or to escape if nessesary. Remember that you can use Aura of Displacement again to chase someone down even if your previous Aura has not expired; your new Aura simply resets the return point.
  • Cancel Aura of Displacement at any time to escape back to safety. Don't be afraid to teleport out at any time; this is a fairly fragile build meant for killing the target quickly, and has little self defense. The main combo is very effective against NPC archers, and you can simply teleport out after Disrupting Stab (poison and bleeding will finish off the NPC). Remember where your last casting of AoD was from, however, or you might end up in places you don't want to be (ie. too far away from enemies or allies).
  • Against NPC Archers, remember to allow one natural attack before activating Disrupting Stab, as sometimes, however rare, you might not deal enough damage to kill it. Use of Vampiric daggers would also help decrease the margin of failure.
  • Use Shadow Refuge as a self heal when you are safe from attacks.

[edit] Counters

[edit] Variants

[edit] Templates

image:skillsdisk.jpg
The Skills Template for this build is:
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